Sökning: "TOM DAHLÉN"
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- Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik
Sammanfattning : NPCs (non-player characters) in computer games are often very predictable and obviously artificial, which might be the result of developers devoting more resources to maintaining high-end graphics instead of creating believable NPCs. With the graphics available today already being very realistic, upgrading the AI (artificial intelligence) controlling the NPCs could be one way of creating a game that differs from the rest. LÄS MER