Sökning: "Tangible Computing"

Visar resultat 1 - 5 av 17 uppsatser innehållade orden Tangible Computing.

  1. 1. From Abstract to Tangible : An Approach to Learning Loops in Programming

    Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Thomas Bengtsson; [2023]
    Nyckelord :tangible tools; tangible computing; unplugged programming; programming; loops; mental models; metaphors.;

    Sammanfattning : This thesis seeks to advance interaction design practice by exploring the potential of interactive tangible prototypes to enhance university students' understanding of abstract programming structures, such as loops. It addresses prevalent challenges, including the difficulties students encounter when initially learning about loops, and scalability issues inherent in tangible teaching tools within this research area. LÄS MER

  2. 2. Soft machine : A pattern language for interacting with machine learning algorithms

    Master-uppsats, Umeå universitet/Designhögskolan vid Umeå universitet

    Författare :Shibashankar Sahoo; [2020]
    Nyckelord :machine learning; algorithms; pattern language;

    Sammanfattning : The computational nature of soft computing e.g. machine learning and AI systems have been hidden by seamless interfaces for almost two decades now. It has led to the loss of control, inability to explore, and adapt to needs and privacy at an individual level to social-technical problems on a global scale. LÄS MER

  3. 3. Non Visuals : Material exploration of non-visual interaction design

    Master-uppsats, Umeå universitet/Designhögskolan vid Umeå universitet

    Författare :Sebastian de Cabo Portugal; [2020]
    Nyckelord :immersive environments; virtual reality; mixed reality; wearable computing; virtuality continuum; internet of things;

    Sammanfattning : Design is all about visuals, or that is what I have found out during this thesis, from the process materials to the outcome our main entry point to any problem is how will we solve it visually so it’s understandable for the general user. This aspect is problematic in itself due to the fact that we, as humans, understand the world and the things around using all our senses continuously, even though we can forget as visuals are so overpowering. LÄS MER

  4. 4. Improving Software-as-a-Service Sales by Managing the Knowledge of Change Agents : A Case Study of an IT-company in a Servitization Transition

    Master-uppsats, KTH/Industriell ekonomi och organisation (Inst.)

    Författare :KRISTOFFER BIRGERSSON; PHILIP GRANATH; [2018]
    Nyckelord :Servitization; Cloud Computing; Software-as-a-Service; Sales; Knowledge Management; Diffusion of Innovations; Change Agents; Codification Strategy; Tjänstefiering; Software-as-a-Service; Molntjänster; Sälj; Kunskapshantering; Innovation; Förändringsagenter; Kodifieringsstrategi;

    Sammanfattning : Servitization describes the trend amongst companies of supplementing tangible product offerings with services. A case in point is the cloud computing which represents a paradigm shift of servitization in the IT industry as it allows physical products to be delivered entirely remotely as a service. LÄS MER

  5. 5. HAVE: An interactive kitchen garden exploring the design of plant-based interfaces

    Master-uppsats, Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Författare :Victor Permild; [2018]
    Nyckelord :calm technology; tangible computing; material computing; plant-based interface; design for social innovation;

    Sammanfattning : As the population of the world increases and cities grow in size, we are faced with remarkable societal problems regarding sustainable food security for the generations to come. In this paper, I present and discuss HAVE (Hydroponic Agricultural Vertical Environment), a research-through-design project that explores the design of an interactive open-source vertical kitchen garden. LÄS MER