Sökning: "Technology Enhanced Learning"

Visar resultat 1 - 5 av 91 uppsatser innehållade orden Technology Enhanced Learning.

  1. 1. Mutual Enhancement of Environment Recognition and Semantic Segmentation in Indoor Environment

    Master-uppsats,

    Författare :Venkata Vamsi Challa; [2024]
    Nyckelord :Semantic Segmentation; Scene Classification; Environment Recognition; Machine Learning; Deep Learning; Image Classification; Vision Transformers; SAM Segment Anything Model ; Image Segmentation; Contour-aware semantic segmentation;

    Sammanfattning : Background:The dynamic field of computer vision and artificial intelligence has continually evolved, pushing the boundaries in areas like semantic segmentation andenvironmental recognition, pivotal for indoor scene analysis. This research investigates the integration of these two technologies, examining their synergy and implicayions for enhancing indoor scene understanding. LÄS MER

  2. 2. Exploring a Wearable Technology for Enhanced Learning : - a design concept

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Linus Thofte; [2024]
    Nyckelord :Exoskeleton; Haptics; Smart Glove; UX; Interaction Design; Embodied Music Cognition; Human-Machine Cooperation; Wearables; Learning System; Technology Matchmaking;

    Sammanfattning : This paper is an explorative interaction design study focusing on the development of a wearable device for enhanced learning of bodily skills. It uses a variation of technology scouting and matchmaking to explore possible technologies related to assistive technology for learning. LÄS MER

  3. 3. Gamification for technology-enhanced mineral value chain teaching and learning: serious gaming for geometallurgy concept

    Master-uppsats, Luleå tekniska universitet/Institutionen för samhällsbyggnad och naturresurser

    Författare :Lilian Schleret; [2024]
    Nyckelord :Gamification; Malmberget; Geometallurgy; Synthetic model;

    Sammanfattning : The concept of gamification is being increasingly explored and applied to offer new teaching or training tools to teachers, students or employees. The field of geology and geometallurgy wasn’t particularly discussed in the topic of gamification. LÄS MER

  4. 4. TECHNOLOGY ENHANCED SELF-DIRECTED LEARNING IN THE WORKPLACE:

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Abdulroqib Ysuf; [2023-07-03]
    Nyckelord :Workplace; ; Self-directed learning; ; Technology; ; learning.;

    Sammanfattning : Purpose: The overall purpose of this study is to investigate the perceived effectiveness of technology-enhanced self-directed learning (TESDL) in the workplace context, with a specific focus on the IT industry (company X in Nigeria). The study aims to assess the perception of employees on the motivating factors, barriers, environment, and technological tools utilized for TESDL. LÄS MER

  5. 5. Anomaly Detection for Condition Monitoring in Robot Systems

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Mingjie Huang; [2023]
    Nyckelord :;

    Sammanfattning : This thesis addresses the detection of wear patterns in robot joints as an indication of the increase in wear level or impending failures. The main challenges include identifying key wear features, developing efficient anomaly detection algorithms, ensuring generalization across different joints and operating conditions, and enabling real-time monitoring. LÄS MER