Sökning: "Testers Testers"

Visar resultat 1 - 5 av 197 uppsatser innehållade orden Testers Testers.

  1. 1. Hur lärare påverkas av ansvarsutkrävande beslut och tester : En systematisk meta-aggregerad litteraturgenomgång

    Kandidat-uppsats, Högskolan i Gävle/Pedagogik

    Författare :Björn Svensson; [2024]
    Nyckelord :Accountability; teacher; perception; tests; VAM; Ansvarsutkrävande; Lärare; Upplevelser; tester; VAM;

    Sammanfattning : Bakgrund och mål – Tidigare studier har visat att Value-Added Model (VAM) har metodologiska brister och tillsammans med high stake tesing kan både skolor och personal påverkas på oönskade sätt. Denna studies avsikt har varit att undersöka vetenskapliga studier, som omfattat lärares upplevelser av beslut som medförde stora konsekvenser vid införande och tillämpning testresultat och utvärderingar på skolor baserad VAM Metod – Systematisk databassökning genomfördes i Eric 2023-03-10 för studier på engelska. LÄS MER

  2. 2. Transforming Chess: Investigating Decoder-Only Architecture for Generating Realistic Game-Like Positions

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :William Pettersson; [2024]
    Nyckelord :Transformer; Decoder; Decoder-only; AI; Artificial intelligence; Generating; generative model; Chess;

    Sammanfattning : Chess is a deep and intricate game, the master of which depends on learning tens of thousands of the patterns that may occur on the board. At Noctie, their mission is to aid this learning process through humanlike chess AI. A prominent challenge lies in curating instructive chess positions for students. LÄS MER

  3. 3. A Case Study on the Limitations of Automated Duplicate Bug Report Detection

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Malte Götharsson; Karl Stahre; [2023-09-26]
    Nyckelord :;

    Sammanfattning : Identifying duplicate bug reports is crucial in software development as it helps streamline the debugging process, reduce redundancy, and enhance overall efficiency. By addressing the challenges associated with existing automated techniques and leveraging testers’ expertise, the tool proposed in this study aims to improve the accuracy of duplicate detection, saving valuable time and resources while ensuring that potential duplicates are not overlooked. LÄS MER

  4. 4. The Missing Student: Construction of an Alternate Reality Game – A pitch to attract applicants to the Game Design & Technology Master’s programme

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :William Andersson; Karim El-Nahass; Oscar Forsyth; Katri Lantto; Ludvig Lemner; Sara Stråhle; [2023-03-03]
    Nyckelord :ARG; Alternate Reality Game; Marketing; Advertisement; Master’s program; Game Design; Modularity;

    Sammanfattning : The master’s program Game Design & Technology at the University of Gothenburg wants to try new ways of marketing the program to potential students and has created this Bachelor’s for that purpose. By advertising using a game, one reaches people that are already interested in the area and by having an interactive advertisement such as an Alternate Reality Game (ARG) one can have the target group interact with each other further solidifying their interest. LÄS MER

  5. 5. The effects of introducing game mechanics in different orders on player comprehension

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Johannes Cederberg; Bhavana Vutukuru; [2023]
    Nyckelord :cognitive load; game mechanics; order of introduction; player comfort; player comprehension;

    Sammanfattning : The order in which game mechanics are introduced to players can significantly impact their comprehension and enjoyment of the game. However, there is a lack of research on how player comprehension is affected by the sequence of introducing game mechanics. LÄS MER