Sökning: "Text-based video game"
Visar resultat 1 - 5 av 6 uppsatser innehållade orden Text-based video game.
1. Asynchronous Dialogue System
Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)Sammanfattning : Conversations between the PC (player character) and NPCs (non-player characters) in conventional games are usually sequence-based. The NPC talks to a certain point before pending the player's input, sometimes consisting of several prepared actions displayed on the screen in order to advance the conversation. LÄS MER
2. Audionarratologi Inom Spel
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetikSammanfattning : I dagens samhälle blir underhållningen mer digital, det blir allt mer vanligt att lyssna på en ljudbok istället för att läsa själv. Eftersom spelindustrin är en av de populäraste formerna av underhållning idag ville vi undersöka hur man kan använda sig av audionarrotologi inom spel. LÄS MER
3. The Testing Bureau – Creating a climate fiction game to influence the narrative of climate change
Kandidat-uppsats, Malmö universitet/Fakulteten för kultur och samhälle (KS)Sammanfattning : The stories humans tell and are told about climate change matters in our understanding of the phenomena, and have an impact on how we act in relation to it. However, climate fiction video games are few in numbers. LÄS MER
4. Making Sense of a Game : A look into Tutorials and Character Mechanics
Kandidat-uppsats, Södertörns högskola/MedieteknikSammanfattning : This paper researches how information in game tutorials can be retained by the player. We use a teach-back framework to see what information the participants’ retained. LÄS MER
5. Wait, I'm him now? : Identification and choice in games with more than one protagonist
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : This study examines correlations between player choice and identification in a multiple protagonist video game, seeking to determine whether a player’s identification with one or more player characters affects the way they make choices while playing. It discusses various definitions and types of identification as well as ways to create a successful narrative with multiple protagonists. LÄS MER