Sökning: "The Four Realms of An Experience"

Visar resultat 1 - 5 av 6 uppsatser innehållade orden The Four Realms of An Experience.

  1. 1. No time to prepare? : A qualitative study of young adults in Sweden and their requested experiences with meal-kit subscription services.

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för marknadsföring (MF)

    Författare :Daniel Kristersson; Sarah Moberg; [2021]
    Nyckelord :Young adults; Subscription-based e-commerce; Decision-making process; Meal-kit subscription-services; Customer experience; The four realms of an experience;

    Sammanfattning : This thesis establishes that the knowledge is limited in customer experience and meal-kit subscriptions written from a business perspective. The current coronavirus pandemic has contributed to a rapid surge for an industry already expected to take more significant portions of the global food market. LÄS MER

  2. 2. Roll Camera, Roll Sound, Roll the Experience! : the consumer perspective on live shopping as an experience

    Kandidat-uppsats, Högskolan Kristianstad/Fakulteten för ekonomi

    Författare :Adam Kubiak; David Persson; [2021]
    Nyckelord :live; shopping; social; business; marketing; experience;

    Sammanfattning : Live shopping is a relatively new phenomenon that combines live streaming with online shopping. Past research has explored live shopping as a functional marketing tool, used to increase sales and purchase intention. LÄS MER

  3. 3. ”Karantänen du vill vara i” : En studie om det virtuella upplevelserummet

    Kandidat-uppsats, Högskolan i Borås/Akademin för textil, teknik och ekonomi

    Författare :Sara Persson; Emmeli Anderberg; Beatrice Johansson; [2020]
    Nyckelord :The virtual experience room; The Experience Room Model; The Four Realms of An Experience; consumer perspective; object language; intangible artefacts; technology and consumer engagement; Det Virtuellt Upplevelserummet; The Experience Room Model; The Four Realms of An Experience; konsumentperspektiv; object language; ogripbara artefakter; teknologi; kundengagemang;

    Sammanfattning : This study presents research about the virtual experience room, more specific theKarantänfestivalen Unplugged. The purpose of this study is to analyse how the virtualexperience room Karantänfestivalen Unplugged is built and also how committed consumersare during a virtual event. This will be answered by three research questions. LÄS MER

  4. 4. The public realm of covered food halls as the driver of a sense of place and conviviality : A case study of three covered food halls in Rotterdam

    Master-uppsats, KTH/Urbana och regionala studier

    Författare :Yuri Impens; [2017]
    Nyckelord :Public realm; Public space; Public places; Sense of Place; Conviviality; Food Halls; Market halls; Covered food halls;

    Sammanfattning : In the modern consumer economy, experience is playing an increasingly important role. We are looking to buy a special but authentic experience, in particular when it comes to food consumption. These developments have led to a resurface and reinvention of the traditional covered market hall. LÄS MER

  5. 5. Upplevelsens rikedom : en enkätstudie om människors olika upplevelser av ett besök på friluftsmuseet Kulturen i Lund

    Kandidat-uppsats, Lunds universitet/Avdelningen för kulturadministration

    Författare :Mary Lidén; [2011]
    Nyckelord :sex; occupation; interests; habits; four realms of experiences; experience; expectations; ethnicity; aesthetics; escapism; entertainment; Age; education; social and cultural differences social background; the experience economy; tourist; visitor; Cultural Sciences;

    Sammanfattning : How rich is an experience of a visit at the museum Kulturen in Lund? According to the economists Joseph Pine and James Gilmore there are four realms of an experience; an educational, an entertaining, an esthetic and an escapist. The more of these realms that you feel in an experience, the richer the experience is. LÄS MER