Sökning: "Time"

Visar resultat 1 - 5 av 44135 uppsatser innehållade ordet Time.

  1. 1. A Design Science Study on Methods of Feedback for In-car Gesture-controlled Infotainment Systems

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Geoffrey Chen; Axel Verner; Daniel Arnqvist; [2019-11-12]
    Nyckelord :Feedback; Usability; Distraction; Auditory; Visual; Infotainment system; Gesture recognition; Gesture controlled; Comparison; Car; Driving; Safety;

    Sammanfattning : Navigating an in-car infotainment system by using gesture-control can be distracting, drivers usually seek for confirmation from the infotainment system by rapidly glancing at the screen and therefore reduce the eyes-on-the-road time, this can be dangerous. This study aims to evaluate whether if by applying both visual and auditory feedback from the infotainment system can reduce the distraction. LÄS MER

  2. 2. A design study on the migration of an on-premise software application to the cloud

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Nima Farahbakhsh-Fard; Johan Ringström; Pierre Leveau; [2019-11-12]
    Nyckelord :;

    Sammanfattning : This research paper aims to highlight two things; the difference in development time when migrating an on-premise application to the cloud with two different migration strategies and the performance of the application after migration with the two strategies. This design study features an experience report where the two migration strategies are evaluated in the aspect of development time. LÄS MER

  3. 3. Early Requirements Engineering Practices for Gaming Companies

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Kevin Hoordad; Simeon Petrov; [2019-11-12]
    Nyckelord :Requirements engineering; arly requirements engineering; game development; artifact; design science; vision;

    Sammanfattning : Within the game development industry, requirementsengineering (RE) is applied and used for finding out andsetting requirements during the mid to late stages of the softwaredevelopment cycle. Yet, early requirements engineering (ERE)which is used during the early stages of the software developmentcycle has not been adopted by the game development industry. LÄS MER

  4. 4. The impact of gamification in unit testing

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Shafiq Saloum; Fredrik Rissanen; [2019-11-12]
    Nyckelord :Gamification; Unit testing; Path coverage; Motivation; Bugs;

    Sammanfattning : Unit testing is one of the most widely usedtools to find bugs in software projects. The task of writing unittest is by some considered to be a tedious task. When findinga task tedious there may be a lack in motivation which canreduce the quality of the tests resulting in less bugs found. LÄS MER

  5. 5. Demanding justice- Corporate responsibility for Climate Change impacts on Human Rights

    Master-uppsats, Göteborgs universitet/Institutionen för globala studier

    Författare :Livia Johanna Fischer; [2019-11-04]
    Nyckelord :;

    Sammanfattning : Climate change is one of the most complex challenges of our time, as its consequences are reflected in a variety of social and political areas that are interlinked. The problem of 'climate change' has evolved from an environmental problem, to a political issue and, ultimately to an object of jurisprudence. LÄS MER