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  1. 1. Real-time View-dependent Triangulation of Infinite Ray Cast Terrain

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Fritjof Cavallin; Timmie Pettersson; [2019]
    Nyckelord :terrain; rendering; triangulation;

    Sammanfattning : Background. Ray marching is a technique that can be used to render images of infinite terrains defined by a height field by sampling consecutive points along a ray until the terrain surface is intersected. However, this technique can be expensive, and does not generate a mesh representation, which may be useful in certain use cases. Objectives. LÄS MER