Sökning: "UEQ"

Visar resultat 1 - 5 av 13 uppsatser innehållade ordet UEQ.

  1. 1. AI as a tool and its influence on the User Experience design process : A study on the usability of human-made vs more-than-human-made prototypes

    Magister-uppsats, Jönköping University/Tekniska Högskolan

    Författare :Mira Pop; Max Schricker; [2023]
    Nyckelord :Artificial Intelligence; User experience design; Midjourney; text-to-image; Human-made; More-than-human-made; Prototypes; Focus group; User Study;

    Sammanfattning : This research paper delves into the integration of artificial intelligence (AI) in the process of user experience (UX) design resulting in more-than-human-made designs. Specifically, the study focuses on the utilization of the text-to-image AI tool, Midjourney. LÄS MER

  2. 2. Usability, User Experience and Aesthetics : - A Case Study at Toyota Material Handling

    Kandidat-uppsats, Linköpings universitet/Programvara och system

    Författare :Ingrid Sintorn; Mathilda Knöös Franzén; [2022]
    Nyckelord :Usability; User experience; Web design; Graphic profile;

    Sammanfattning : Usability and User Experience are two important aspects in the design and develop-ment of software systems and websites. One part of this is the visual design, or aesthetics,of the system i.e. LÄS MER

  3. 3. Icons, text or a combination of both? : - How to create the most efficient user journey and best user experience online

    Magister-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatik

    Författare :Gabriella Hektor; Kalle Branzell; [2022]
    Nyckelord :;

    Sammanfattning : Background The focus within Human Computer Interaction has shifted from not only understanding the usability of a website for the user, but more towards understanding the user's experience as well. The usage of icons as the main means of relying on information, and to help the user navigate around screen-based platforms, has steadily increased during the past decade. LÄS MER

  4. 4. Implementing a gamified e-learning platform to teach softskills to bachelor students

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Oscar Sandberg; Jakob Sjöqvist; [2022]
    Nyckelord :E-learning; gamification; gamified e-learning platform;

    Sammanfattning : The importance of e-learning has increased rapidly in recent years and most recently because of Covid-19 and the restrictions posted by governments worldwide. In addition, studies have shown that gamification can be used to increase engagement, motivation, and learning outcomes. LÄS MER

  5. 5. Evaluation of cross-platform technology Flutter from the user’s perspective

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Adibbin Haider; [2021]
    Nyckelord :;

    Sammanfattning : The aim of the following thesis was to evaluate the cross-platform technology Flutter based on a user perspective. The key aspects investigated were user-perceived performance such as startup time and application size. Additionally, the user-perception was also a key feature investigated. LÄS MER