Sökning: "UX practice"

Visar resultat 1 - 5 av 39 uppsatser innehållade orden UX practice.

  1. 1. Remote Usability Testing in Practice : A modern UX Method under Investigation

    Master-uppsats, Umeå universitet/Institutionen för informatik

    Författare :Nele Kloos; Sissel Ödman; [2023]
    Nyckelord :;

    Sammanfattning : Remote usability testing (RUT) is an established method in the field of human-computer interaction (HCI), concerned with evaluating the user experience (UX) of products and an integral part of a UX-designer’s job. Yet, researchers indicate a discrepancy between academic and applied HCI in industry and highlight a research gap of RUT in practice. LÄS MER

  2. 2. People, Workplaces and Technology : A study of the practice of user experience in workplaces among tech companies in San Francisco Bay Area, California, USA.

    Master-uppsats, KTH/Fastighetsföretagande och finansiella system

    Författare :Rebecca Redtzer; [2023]
    Nyckelord : User Experience ; UX ; Human Factors ; Workplace Environment ; Workplace Balance ; Physical ; Virtual ; Remote ; Hybrid ; Workplace ; Workplace Management ; Facility Management ; Technology ; Digitalization ; Innovation ; Användarupplevelse ; UX ; mänskliga faktorer ; arbetsmiljö ; fysisk ; virtuell ; distans ; hybrid ; arbetsplats ; workplace management ; facility management ; teknologi ; digitalisering ; innovation ;

    Sammanfattning : This thesis focuses on the user experience in facilities and primary workplaces. In short, the purpose was to investigate what user experience is if applied in workplaces and also how to work with user experience in workplaces. LÄS MER

  3. 3. User Profiling in Game Development : A comparison of theory and practice

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Johannes Eriksson; [2023]
    Nyckelord :User profiles; User Experience; User Research; UX; GUX; GUR; Player Types; Video Games;

    Sammanfattning : This study aims to answer the research question: How does the academic accounts of user profiling compare to how practitioners of game development use user profiling? Knowing one’s users is a key part of designing a product, so that you know which features to prioritise. This is of course also true for video games. LÄS MER

  4. 4. What do ADHDers Need? : Working Towards Establishing Guidelines and More Ethical Methods for Designing for and with the Neurodivergent

    Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :James Turner; [2023]
    Nyckelord :Accessibility; Accessibility Design; Interaction Design; ADHD; Neurodivergence; Crip Technoscience; Self-Adovcacy; HCI; Design guidelines; UI Design; UX Design;

    Sammanfattning : In this paper, I begin the first steps towards developing more ethical methods for designing for users with ADHD by investigating what needs stakeholders have when interacting with technology. Current interaction design projects concerned with ADHD are largely focused on children—ignoring adults with ADHD. LÄS MER

  5. 5. An exploratory study of the contemporary practice of UX research among UX professionals in Swedish organizations.

    Master-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Shirie Zadonsky; [2022]
    Nyckelord :;

    Sammanfattning : Conducting UX research has beneficial effects on product development and results in a successful user experience [24,30], [27]. By involving the end-users simultaneously, the usability and the usefulness of the product increase, as well as the user satisfaction [14], [19]. LÄS MER