Sökning: "Unity AI"

Visar resultat 1 - 5 av 12 uppsatser innehållade orden Unity AI.

  1. 1. Utilizing GPT for Interactive Dialogue-based Learning Scenarios : A Comparative Analysis with Rasa

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Valdimar Björnsson; [2023]
    Nyckelord :Generative Pretrained Transformer; Rasa; Interactive Tutoring Systems; Conversational AI; Education Technology; Generativ förtränad transformator; Rasa; interaktiva handledningssystem; Conversational AI; Education Technology;

    Sammanfattning : This thesis explores the use of advanced language models, specifically OpenAI’s Generative Pretrained Transformer (GPT), in the context of interactive tutoring systems built within a Unity-based game environment. The central problem addressed is whether the recent advancements in large language models make them feasible and useful to function as tutors specifically in providing meaningful, engaging, and educationally rich user interactions on a dialogue based learning platform developed by Fictive Reality. LÄS MER

  2. 2. Training an Adversarial Non-Player Character with an AI Demonstrator : Applying Unity ML-Agents

    Master-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Yousra Ramdhana Jlali; [2022]
    Nyckelord :Artificial intelligence AI ; reinforcement learning RL ; imitation learning IL ; non-player character NPC ; deathmatch;

    Sammanfattning : Background. Game developers are continuously searching for new ways of populating their vast game worlds with competent and engaging Non-Player Characters (NPCs), and researchers believe Deep Reinforcement Learning (DRL) might be the solution for emergent behavior. LÄS MER

  3. 3. Decision-making AI in digital games

    Master-uppsats, Uppsala universitet/Informationssystem

    Författare :Ahmad Al Shehabi; [2022]
    Nyckelord :Decision-making; Goal Oriented Action Planning; GOAP; Agent; AI; Artificial Intelligence; Behavior Trees; Finite State Machines; FSM;

    Sammanfattning : The field of artificial intelligence has gained much knowledge through the implementation of decision-making systems in video games. One of these systems was the Goal Oriented Action Planning system (GOAP) which directs the behavior of an AI-agent through multiple digital artifacts categorized as goals, actions, and plans. LÄS MER

  4. 4. Interactive Ecosystem Simulator

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :JOHAN ATTERFORS; CARL HOLMBERG; ALEXANDER HUANG; ROBIN KARHU; BRAGE LAE; ALEXANDER LARSSON VAHLBERG; [2021-09-07]
    Nyckelord :Ecosystem; Simulation; Unity; AI; ML; RL; ABM; GA; PCG; Welford;

    Sammanfattning : As ecosystems are complex domains, both analytical and computer-aided models can aid in gaining insights about their dynamics. One such computer-aided model is the concept of ecosystem simulation. This project aims to build an interactive and visual ecosystem simulation in the Unity game engine. LÄS MER

  5. 5. Future-proofing Video Game Agents with Reinforced Learning and Unity ML-Agents

    Uppsats för yrkesexamina på grundnivå, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Pontus Andersson; [2021]
    Nyckelord :Reinforced Learning; Machine Learning; Unity; ML-Agents; Computer Agents; Agents; Behavior; Learning Environment; Machine Learning Toolkit; RL; ML; AI; Artificial Intelligence; Algorithm; förstärkningsinlärning; maskininlärning; Unity; ML-Agents; datoragenter; agent; beteende; inlärningsmiljö; ai; artificiell intelligens; algoritm;

    Sammanfattning : In later years, a number of simulation platforms has utilized video games as training grounds for designing and experimenting with different Machine Learning algorithms. One issue for many is that video games usually do not provide any source code. LÄS MER