Sökning: "Unity AI"
Visar resultat 1 - 5 av 12 uppsatser innehållade orden Unity AI.
1. Utilizing GPT for Interactive Dialogue-based Learning Scenarios : A Comparative Analysis with Rasa
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : This thesis explores the use of advanced language models, specifically OpenAI’s Generative Pretrained Transformer (GPT), in the context of interactive tutoring systems built within a Unity-based game environment. The central problem addressed is whether the recent advancements in large language models make them feasible and useful to function as tutors specifically in providing meaningful, engaging, and educationally rich user interactions on a dialogue based learning platform developed by Fictive Reality. LÄS MER
2. Training an Adversarial Non-Player Character with an AI Demonstrator : Applying Unity ML-Agents
Master-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background. Game developers are continuously searching for new ways of populating their vast game worlds with competent and engaging Non-Player Characters (NPCs), and researchers believe Deep Reinforcement Learning (DRL) might be the solution for emergent behavior. LÄS MER
3. Decision-making AI in digital games
Master-uppsats, Uppsala universitet/InformationssystemSammanfattning : The field of artificial intelligence has gained much knowledge through the implementation of decision-making systems in video games. One of these systems was the Goal Oriented Action Planning system (GOAP) which directs the behavior of an AI-agent through multiple digital artifacts categorized as goals, actions, and plans. LÄS MER
4. Interactive Ecosystem Simulator
Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : As ecosystems are complex domains, both analytical and computer-aided models can aid in gaining insights about their dynamics. One such computer-aided model is the concept of ecosystem simulation. This project aims to build an interactive and visual ecosystem simulation in the Unity game engine. LÄS MER
5. Future-proofing Video Game Agents with Reinforced Learning and Unity ML-Agents
Uppsats för yrkesexamina på grundnivå, Luleå tekniska universitet/Institutionen för system- och rymdteknikSammanfattning : In later years, a number of simulation platforms has utilized video games as training grounds for designing and experimenting with different Machine Learning algorithms. One issue for many is that video games usually do not provide any source code. LÄS MER