Sökning: "Unity engine"

Visar resultat 11 - 15 av 98 uppsatser innehållade orden Unity engine.

  1. 11. The collider tool project

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :August Hedén; Emil Wessman; [2023]
    Nyckelord :Tools programming; visual programming; mesh modification; Unity 3D game engine;

    Sammanfattning : The emphasis on making game development more accessible to novice users is becoming increasingly more common. Gone are the days when game development was a pursuit only available for those with a broad programming background or extensive technical skills. LÄS MER

  2. 12. Evaluating the Performance of Android and Web Applications for the 2048 Game : Using Firebase

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Om Tejaswini Kokatam; Pavithra Reddy Pulimi; [2023]
    Nyckelord :Web application; Android application; Firebase; Unity; Test lab; Performance;

    Sammanfattning : Background: In the rapidly evolving field of game development, the demand for diverse platform support is increasingly significant. This thesis explores the creation of a Unity-based game compatible with both Web and Android platforms, addressing the rising need for cross-platform gaming experiences. LÄS MER

  3. 13. A Peer-to-Peer Networking Framework for Scalable Massively Multiplayer Online Game Development in Unity

    Kandidat-uppsats, Högskolan i Halmstad/Akademin för informationsteknologi

    Författare :Jakob Forsbacka; Gustav Sollenius; [2023]
    Nyckelord :P2P; Networking; MMOG; Scalability; Multiplayer; Game; NAT Transversal; Unity; Framework; TCP; UDP; RUDP; Transport layer protocols; RPC; Interest Management; Dead Reckoning;

    Sammanfattning : This thesis investigates designing and implementing a peer-to-peer (P2P) networking frameworkfor Unity, a popular game engine, intending to offer a scalable and efficient solution forconstructing networked multiplayer games. The research covers an analysis of a P2P networkarchitecture, transport layer protocols, challenges in NAT traversal, and peer list management. LÄS MER

  4. 14. Topologica linteractions in a multi-layered flocking system

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Malin Liedholm; [2023]
    Nyckelord :Flock simulation; Topological interaction; Multi-layered flocking system; knearest neighbour; Boids; Unity3D; Flocksimulering; Topologisk interaktion; Flerskiktigt flockningssystem; knärmaste granne; Boids; Unity3D;

    Sammanfattning : With the multi-layered flocking system it is possible to simulate flocks that contain different types of agents that can be of various different sizes (variations in bounding radius and height). In the original implementation, the multi-layered flocking system uses a metric distance to find the nearest-neighbours of agents. LÄS MER

  5. 15. Feasibility of a program that helps evaluate the effects of gamification

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Harald Olin; Toto Roomi; [2023]
    Nyckelord :;

    Sammanfattning : Gamification is a modern concept which refers to the act of adding game elements to a nongame environment. Especially interesting is gamification when applied to a learning environment in the form of game based learning (GBL). GBL has proven to be successful and increases both student motivation and student result. LÄS MER