Sökning: "Unity game engine"

Visar resultat 21 - 25 av 77 uppsatser innehållade orden Unity game engine.

  1. 21. Representing ultrasound in Augmented Reality

    Kandidat-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Hanna Gjöthlén; Salem Lojic; [2022]
    Nyckelord :;

    Sammanfattning : This thesis covers the implementation of an augmented reality (AR) system where ultrasound images are captured from an ultrasound scanner (i.e. probe) and sent to an interface application through a server and then projected into the real world using AR technology. LÄS MER

  2. 22. The Impact of Indirect Social Gaze in Competitive Multiplayer Games

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Anton Karlsson; [2022]
    Nyckelord :Social Presence; Social Interaction; Immersion; Eye-Tracking;

    Sammanfattning : Background. Eye-tracking has increasingly been used in games to enhance the experience and make them more accessible to a wider audience. The technology has also previously been found to give a higher sense of social presence and immersion. Objectives. LÄS MER

  3. 23. Decision-making AI in digital games

    Master-uppsats, Uppsala universitet/Informationssystem

    Författare :Ahmad Al Shehabi; [2022]
    Nyckelord :Decision-making; Goal Oriented Action Planning; GOAP; Agent; AI; Artificial Intelligence; Behavior Trees; Finite State Machines; FSM;

    Sammanfattning : The field of artificial intelligence has gained much knowledge through the implementation of decision-making systems in video games. One of these systems was the Goal Oriented Action Planning system (GOAP) which directs the behavior of an AI-agent through multiple digital artifacts categorized as goals, actions, and plans. LÄS MER

  4. 24. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :PETRA BÉCZI; [2021-11-03]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Sammanfattning : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. LÄS MER

  5. 25. Simulating an Ecosystem

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Aron Sjöberg; Emil Wingårdh; Erik Söderpalm; Theo Wiik; Viktor Fredholm; Yvonne Hansson; [2021-09-14]
    Nyckelord :ecosystem; simulation; Unity; genetic algorithm; evolution; natural selection;

    Sammanfattning : Simulations are computer programs based on models, used to imitate real-life scenarios. Simulating an ecosystem is a great challenge given the various factors that interact and animals that coexist. LÄS MER