Sökning: "Unreal Engine 4"

Visar resultat 1 - 5 av 32 uppsatser innehållade orden Unreal Engine 4.

  1. 1. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Fausto Zamora Arias; [2023-10-25]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Unreal Engine 4; game design and development;

    Sammanfattning : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. LÄS MER

  2. 2. The effect of red-light sources on the player experience of a horror game level

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Irma Andersson; [2022]
    Nyckelord :Horror games; 3D modeling; lighting in video games; color study; color psychology; red;

    Sammanfattning : This thesis investigates how the color red can potentially affect the player’s perception of horror game environments. The test was conducted by asking participants to play through a horror level made in Unreal Engine 4 which used realistic-looking assets. LÄS MER

  3. 3. Tredimensionell händelse- och kartvisualisering

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Maya Henriksson Björklund; Filip Josefsson; Daniel Kouznetsov; Tony Lindbom; Simon Magnusson; Viktor Norgren; Gustav Peterberg; Anna Zhao; [2022]
    Nyckelord :Datavetenskap; Programvaruteknik; Programvaruutveckling;

    Sammanfattning : Följande rapport beskriver implementationen av projektet Smart City, ett system som visuellt representerar händelser i realtid i Linköping. Dessa händelser hämtades från öppna datakällor som exempelvis Polisen och SMHI. Händelserna representerades på en tredimensionell karta över staden. LÄS MER

  4. 4. What is the optimum delay between visual and auditory stimuli that is perceived as synchronous for video game SFX? : A methodology for testing synchronization of audiovisual stimuli in video games.

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Malcolm Lyth Waters; [2022]
    Nyckelord :audio synchrony visual synchroniaztion optimum delay video games sfx weapons;

    Sammanfattning : Synchronization of visual and auditory stimuli is important for creating a convincing sound designin games. Understanding the factors that constitute synchrony is both a question of synchrony inthe physical space but also an experience based on perception. LÄS MER

  5. 5. Virtual reality to evaluate UAV based street lights for improving traffic safety

    Kandidat-uppsats, Högskolan i Halmstad/Akademin för informationsteknologi

    Författare :Adam Flemark; Axel Paulander; [2022]
    Nyckelord :Virtual Reality; Lighting; Drone; Infrastructure; Testing Platform; Virtual Reality; Belysning; Drönare; Infrastruktur; Testplattform;

    Sammanfattning : This thesis will cover the entirety of the development process of Skara Skyddsängels virtual reality test platform. The platform means to support their efforts in creating a lighting drone service that assists pedestrians and cyclists in areas lacking proper lighting infrastructure while at the same time promoting sustainable modes of transportation. LÄS MER