Sökning: "User Motives"

Visar resultat 11 - 15 av 63 uppsatser innehållade orden User Motives.

  1. 11. Sharing globally in a limited world : How sharecoms can internationalize by implementing M&As and/or strategic partnerships

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för marknadsföring (MF)

    Författare :Karl von Wendel; Petter Nyström; [2021]
    Nyckelord :Internationalization; sharing economy; sharecoms; entry modes; mergers and acquisitions; strategic partnership; collaborative consumption; cross-border operations; foreign markets; platform;

    Sammanfattning : During recent years the sharing economy has had an increased impact on the modern business climate, and the level of engagement among researchers has increased. The sharing economy is changing the way individuals perceive business and challenges traditional business models. LÄS MER

  2. 12. “We’re not selling” : En studie av r/wallstreetbets

    Kandidat-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Daniel Ebeid; Ida Hellgren; [2021]
    Nyckelord :Digital aktivism; GameStop; kultur; Wallstreetbets; connective action; representation;

    Sammanfattning : In the beginning of 2021, the stock of strained and heavily shorted company GameStop rose by almost 2,000 percent. The meteoric rise was caused after users of the subreddit r/wallstreetbets mobilized to buy up stock of the business, hoping that short- sellers would be forced to close their positions, leading to further upside. LÄS MER

  3. 13. The rise of digital wellbeing : A qualitative content analysis of choice architectures within digital wellbeing applications

    Kandidat-uppsats,

    Författare :Tara Lynch; [2021]
    Nyckelord :Digital wellbeing; information architecture; choice architecture; self-regulation; design principles;

    Sammanfattning : Digital wellbeing is a response to the current societal challenges of technology overuse and smartphone addiction. There is limited knowledge about designing for digital wellbeing, despite digital wellbeing tools becoming increasingly popular. This study looks beyond features and directs the research towards information architecture. LÄS MER

  4. 14. Att göra fantasy av verklighet : Spelares motivation för långsiktigt engagemang inom Allsvenskan Fantasy

    Kandidat-uppsats, Södertörns högskola/Medieteknik

    Författare :Carina Carrigan; Markus Järvinen; [2021]
    Nyckelord :Allsvenskan Fantasy; Fantasy Sports; Human Computer Interaction; Self-Determination Theory; Uses and Gratifications Theory; Motivational Technology Model; User Experience; Motivation; Intrinsic Motivation; Allsvenskan Fantasy; Fantasy Sports; Människa-Datorinteraktion; Self-Determination Theory; Uses and Gratifications Theory; Motivational Technology Model; användarupplevelse; motivation; inre motivation;

    Sammanfattning : Spelet Allsvenskan Fantasy studeras för att undersöka hur spelare motiveras och upprätthåller motivation över tid. Studien utgår ifrån modellen Motivational Technology Model som bygger på Uses and Gratifications Theory och Self-Determination Theory. LÄS MER

  5. 15. My media favorites on any device : A study about the development and evaluation of a partly cloud-based and partly on-premise solution based on Microsoft Platform

    Kandidat-uppsats, Högskolan Dalarna/Institutionen för information och teknik

    Författare :Jennifer Danielsson; Oliver Danielsson; [2021]
    Nyckelord :Software solution; application development; agile development; Microsoft platform; cloud service; background synchronization; media sorting; archiving; on-premise;

    Sammanfattning : Background Using Microsoft Platforms as a base for creating a software solution with a web front-end, the motives and research behind the technology was explored. This study identified functionalities that are split across existing media-related applications where neither has all to develop and evaluate a novel solution with useful features for sorting and indexing media. LÄS MER