Sökning: "User experience design games"

Visar resultat 1 - 5 av 104 uppsatser innehållade orden User experience design games.

  1. 1. Prototyping Tool for Large Scale Interactive Experiences

    Master-uppsats, Lunds universitet/Institutionen för designvetenskaper

    Författare :Venkata Satya Anurag Gargeya Unnava; Yiyang Liu; [2023]
    Nyckelord :Virtual Reality; Augmented Reality; Interactive Content; Large Scale Interactive Content; Visualizer; Simulations; Technology and Engineering;

    Sammanfattning : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. LÄS MER

  2. 2. Unleashing the Power of AI Mobile Robots: A Journey into CognitiveLoad, Multimodal Signalling, and Trust in Multi-Robot Team

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Madeleine Englund; [2023]
    Nyckelord :;

    Sammanfattning : This Master's thesis examines the impact of multimodal signalling on cognitive load, trust, and usability in multi-robot teams using a within-subjects design. The study investigates whether feedback through multimodal signalling effectively conveys trust and minimises cognitive load for operators. LÄS MER

  3. 3. We Pay We Say – Participatory Design in OldSchool RuneScape's Polling and Feedback Systems

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :William Melander; Björn Johansson; [2023]
    Nyckelord :games; game development; genuine participation; oldschool runescape; participatory design; polling; survey; user experience;

    Sammanfattning : This paper analyses the players’ perception of the feedback and polling systems of OldSchool RuneScape to determine what level of participatory design is achieved by the feedback and polling systems used in the game. The aim of the research is to increase the availability of knowledge regarding participatory design in live-service games, as only limited coverage of the topic exists. LÄS MER

  4. 4. Dark Patterns : Den sura sidan av Candy Crush Saga

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Tilde Fredell; Matilda Haneling; [2023]
    Nyckelord :dark patterns; deceptive patterns; Candy Crush Saga; casual games; mobilspel; användargränssnitt;

    Sammanfattning : Many mobile games use a user interface designed to get their players to spend more time, money or social engagement within their application. This is done by deliberately misleading or otherwise confusing the user by, for example, making the player lose track of time when playing or by giving rewards to players who spend money or invite their friends into the game. LÄS MER

  5. 5. Female Characters’ Images in Chinese Otome Game and Woman Stereotype

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Dongna Chen; [2023]
    Nyckelord :otome games; gender; women stereotypes; character design; user experience;

    Sammanfattning : Otome game is a role-playing game targeted to female players, with immersive romance as the main game experience. Female players assume the role of a female character and engage in the romantic relationships with different outstanding male characters. LÄS MER