Sökning: "User experience"

Visar resultat 1 - 5 av 2403 uppsatser innehållade orden User experience.

  1. 1. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :PETRA BÉCZI; [2021-11-03]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Sammanfattning : Virtual reality (VR) made cinema applications today can be considered as simple mediaplayers that are often set in a fictions environment without the privilege of explorabilitygiven to the user - who from the start remains seated in the virtual world. That is due tothe definition of user control which is restrained to the extent that the controllers aremoderated to the definition of interaction with graphical user interfaces such as mediaplayer buttons. LÄS MER

  2. 2. Cultural Heritage Reconstruction of the Cinema Flamman Using VR

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Joakim Burman; Jonathan Eksberg; Mirai Ibrahim; Tommi-Roy Karlsson; Johan Pettersson; Adam Rohdell; [2021-09-14]
    Nyckelord :Virtual Reality; User Experience; Cultural Heritage Preservation; Software Development; Game Design;

    Sammanfattning : Virtual reality is adopted in many areas such as the military, education, health care,and preservation of cultural heritage. This thesis will further explore the possibilityof cultural heritage preservation in virtual reality by reconstructing the environmentof the old and defunct cinema in Gothenburg named Flamman. LÄS MER

  3. 3. Proof Editor for Natural Deduction

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :FREDDY ABRAHAMSSON; THERESE ANDERSSON; AXEL FORSMAN; LO RANTA; MICHAEL ÅKESSON; [2021-09-14]
    Nyckelord :Proof editor; Natural deduction; First order logic; PureScript;

    Sammanfattning : In this thesis, we present Logan, a proof editor for constructing Fitch-style proofsin first-order logic. This proof editor is intended to be used by students who aretaking a course in logic. Compared to other available proof editors Logan aims to beeasier to use, both when it comes to getting started and in the continued use of theproof editor. LÄS MER

  4. 4. Bot or Human: Identifying Bot­Generated Clicks Using Machine Learning

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :FILIP BORG; AXEL BROBECK; SAGA KORTESAARI; NERMIN SKENDEROVIC; ARVID SUNDBOM; CHARLES SUNDSTRÖM; [2021-09-14]
    Nyckelord :;

    Sammanfattning : “I’m not a robot” is a common CAPTCHA (Completely Automated PublicTuring test to tell Computers and Humans Apart) often shown today uponentering websites. The purpose behind the challenge is to distinguish hu mans from robots, or bots. However, the user experience becomes somewhatintrusive and is not always viable for many websites. LÄS MER

  5. 5. Escape Room Generator

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Erik Brink; Jonathan Hedén; Love Lindholm Lyckaro; Carl Manngård; Oscar Orava Kilberg; Lukas Martinsson; [2021-09-14]
    Nyckelord :escape rooms; generator; enjoyability; game design; accessibility; replayability;

    Sammanfattning : Escape rooms are real-life games where groups of players usually find themselvestrapped in a room and must escape before time runs out. To achieve this, puzzles ofvarious types must be solved, mainly through deductive reasoning or by discoveryof hidden clues. LÄS MER