Sökning: "User rating"

Visar resultat 1 - 5 av 99 uppsatser innehållade orden User rating.

  1. 1. How well can ChatGPT create user stories compared to humans?

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Enes Akin; Himank Meattle; [2024-02-29]
    Nyckelord :ChatGPT; GPT-3.5; user stories; AI; requirements engineering; software engineering; experiment; survey;

    Sammanfattning : User stories are widely used in Agile software development yet in practice they are usually poorly written. Researchers have been conducting studies to explore ways to improve user stories and evaluate their quality, but none of them focuses on the newly released ChatGPT’s abilities to create user stories yet. LÄS MER

  2. 2. ENERGY EFFICIENCY RATING IN DIGITAL SPACE : System Conscious Of Potential Energy Saving (SCOPES)

    Master-uppsats, Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Författare :Hanna Jansson; [2024]
    Nyckelord :Energy Efficiency Rating; Web Development; Web Design; Webpage Weight; Sustainable Design; Energy saving;

    Sammanfattning : Can a tool effectively aid user experience (UX) and user interface (UI) designers, along with frontend developers, in implementing more energy efficient websites? The foundation for formulating the thesis questions and identifying the issue was laid through an exploration of related work. This study aims to present the development of a tool encompassing recommendations and practices from existing research, providing valuable support for designers and developers. LÄS MER

  3. 3. Ett inverterat nöjesfält : kunskap, upplevelse och vara genom Google Maps användarrecensioner

    Master-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskap

    Författare :Andreas Thörn; [2023]
    Nyckelord :Commodification; critical theory; Walter Benjamin; experience; erlebnis; erfahrung; Google Maps; user reviews; Zlatan Court; information science; duration; duration object; objectification; flows; rating; experience economy; Henri Bergson; Marshall McLuhan; UGC; library; Cultural Sciences;

    Sammanfattning : This thesis attempts to show tangible ways in which commodification of experience expands into areas outside of direct commercial activity, in contemporary mind and society. The user reviews of Google Maps (URGM) regarding places that don't offer sales of goods and services are being studied empirically, through qualitative text analysis. LÄS MER

  4. 4. Investigating Users' Quality of Experience in Mobile Cloud Games

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Markus Blomqvist; [2023]
    Nyckelord :Quality of Experience; Mobile Cloud Games; RTT; Delays; Packet Loss; Random Jitter; Bursty Jitter; Data Packets; Experiment;

    Sammanfattning : Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to users with the use of cloud technologies. Cloud technology allows the offloading of computation from a less powerful user device or thin client to more robust cloud servers to minimize power consumption and provide additional cloud services such as storage. LÄS MER

  5. 5. Similarity metric for crowd trajectory evaluation on a per-agent basis : An approach based on the sum of absolute differences

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Karl Brunnberg; [2023]
    Nyckelord :Crowd Simulation; Trajectory; Similarity Metric; Virtual Agents; Crowd Perception; Folkmassasimulering; Färdväg; Likhetsmetrik; Virtuella Agenter; Folkmassaperception;

    Sammanfattning : Simulation models that replicate realistic crowd behaviours and dynamics are of great societal use in a variety of fields of research and entertainment. In order to evaluate the accuracy of such models there is a demand for metrics and evaluation solutions that measure how well they simulate the dynamics of real crowds. LÄS MER