Sökning: "VR Marketing"
Visar resultat 1 - 5 av 16 uppsatser innehållade orden VR Marketing.
1. Prototyping Tool for Large Scale Interactive Experiences
Master-uppsats, Lunds universitet/Institutionen för designvetenskaperSammanfattning : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. LÄS MER
2. Impact of Metaverse on Marketing Communication : A case study of the fashion industry
Master-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleSammanfattning : .... LÄS MER
3. The Value of Experience: Virtual Reality as a Form of Barrier-Free Tourism
Master-uppsats, Lunds universitet/Institutionen för tjänstevetenskapSammanfattning : Virtual reality (VR) has dominated technology headlines in recent years with its ability to immerse users in a virtual world. This technology is changing the tourism industry dramatically. Previously, VR has been used mainly as a marketing tool to promote services and tourist destinations. LÄS MER
4. Virtuell turism : En studie om VR-teknikens roll i turistdestinationers marknadsföring.
Kandidat-uppsats, Umeå universitet/Institutionen för geografi; Umeå universitet/Umeå universitetsbibliotek (UB)Sammanfattning : Technology is dominant and intensively evolved in our lives today, as technology is being used on several aspects of our daily lives like smart phones, tv and several other technological gadgets which are very important tools in marketing. New technological innovations are being invented which help to open up and create new opportunities to people. LÄS MER
5. Virtual reality in tourism. Opportunity or pitfall? : Explorative case study of a place-based virtual reality experience of Mariebergsskogen
Master-uppsats, Karlstads universitet/Institutionen för geografi, medier och kommunikation (from 2013)Sammanfattning : To what extent can virtual reality be used to induce real-life tourism? This question becomes even more relevant in these covid-19 times. However, research on virtual reality concerning tourism has not engaged substantively with this question yet and thus this study seeks to address this question. LÄS MER