Sökning: "VR travel"

Visar resultat 1 - 5 av 15 uppsatser innehållade orden VR travel.

  1. 1. Virtuell verklighet och resebeteende : En kvalitativ studie i flygresenärers inställning till virtuella resor

    Kandidat-uppsats, Södertörns högskola/Turismvetenskap

    Författare :Ewa Boden; Reda Elhaddad; [2023]
    Nyckelord :VR; virtual reality; 3D; travel behavior; climate impact; travel; aviation; VR; virtuell verklighet; 3D; resebeteende; klimatpåverkan; resor; flyg;

    Sammanfattning : Virtual reality, or VR, is a 3D technology that has become increasingly common, and in connection with the covid-19 pandemic, travel in VR was also launched. The purpose of our study is to shed light on the impact of virtual reality on Swedish air travelers’ travel behavior, by studying their attitude towards future air travel in relation to virtual travel. LÄS MER

  2. 2. The Value of Experience: Virtual Reality as a Form of Barrier-Free Tourism

    Master-uppsats, Lunds universitet/Institutionen för tjänstevetenskap

    Författare :Tanvir Ahmed; Laudicéia da Silva Åkesson; [2022]
    Nyckelord :Virtual Reality; Barrier-free tourism; value; and Consumer Behavior; Social Sciences;

    Sammanfattning : Virtual reality (VR) has dominated technology headlines in recent years with its ability to immerse users in a virtual world. This technology is changing the tourism industry dramatically. Previously, VR has been used mainly as a marketing tool to promote services and tourist destinations. LÄS MER

  3. 3. Improving the Efficiency of XR-based Ergonomics Assessments with Digital Human Models in Collaborative Virtual Environments

    Master-uppsats, Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Författare :Melanie Ashley Waddell; [2022]
    Nyckelord :Remote asymmetric VR; virtual environments; XR-assisted ergonomics assessments; digital human modeling; extended reality;

    Sammanfattning : With the help of XR tools, globally dispersed teams can collaborate remotely in shared virtual environments, reducing the costs associated with physical prototypes and travel while benefiting from including stakeholders from various backgrounds in their process. Integrating digital human models in these virtual environments allows for collaborative design interactions and possibilities for performing ergonomic design and assessments. LÄS MER

  4. 4. Framework for visual conflict mitigation among concurrent WebXR applications

    Uppsats för yrkesexamina på avancerad nivå, Mittuniversitetet/Institutionen för informationssystem och –teknologi

    Författare :Oscar Fredriksson; [2022]
    Nyckelord :Augmented Reality; AR; Virtual Reality; VR; WebXR; Application Concurrency; Visual Conflict; Conflict Mitigation; Collision Detection; Collision Avoidance;

    Sammanfattning : With the increasing interest in Virtual/Augmented Reality, the next generation of application platforms is emerging in the form of immersive and engaging experiences. The company Dewire Knightec is exploring an application platform based on the web technology WebXR where users can interact with multiple applications simultaneously. LÄS MER

  5. 5. En resa till Antarktis : En kvalitativ studie om att resa med VR

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Viktor Höber; [2022]
    Nyckelord :VR; virtual reality; VR travel; 360-degree film; authenticity; user experiences; VR; virtuell verklighet; VR-resa; 360 graders film; autenticitet; användarupplevelser;

    Sammanfattning : Under coronapandemin blev det nästan omöjligt att resa, vilket ledde till att fler människor försökte hitta andra sätt att fly vardagen och upptäcka världen på. En teknik som kom i fokus då var Virtual Reality (VR) som skapade möjligheten att resa virtuellt. LÄS MER