Sökning: "VR"

Visar resultat 21 - 25 av 622 uppsatser innehållade ordet VR.

  1. 21. Moving Air : A Comparative Study of Physical Controllers and Hand Tracking in Virtual Reality

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Ólafur Konráð Albertsson; [2023]
    Nyckelord :Virtual reality; hand tracking; training; comparative study;

    Sammanfattning : Onboarding is a procedure used to familiarize new employees with the details of a new industry, and VR and AR training are increasingly being used for role-specific medical field experiences. This study aims to explore the affordances and challenges of a task-specific shaped controller vs. a regular controller in a VR training scenario. LÄS MER

  2. 22. Effect of resolution on player performance and experience in virtual reality low-fidelity first-person shooting games

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Gauri Singh; Veera Venkata Sai Siva Ram Vangavolu; [2023]
    Nyckelord :Virtual Reality; FPS Games; Low-fidelity; Resolution;

    Sammanfattning : Background. With the increasing popularity of virtual reality(VR) in gaming              applications, it is important to understand the factors that influence the user experienceof players in VR games. One such factor is the resolution of the VR headsets, whichdetermines the clarity and sharpness of the applications on the screen. LÄS MER

  3. 23. Virtuell verklighet och resebeteende : En kvalitativ studie i flygresenärers inställning till virtuella resor

    Kandidat-uppsats, Södertörns högskola/Turismvetenskap

    Författare :Ewa Boden; Reda Elhaddad; [2023]
    Nyckelord :VR; virtual reality; 3D; travel behavior; climate impact; travel; aviation; VR; virtuell verklighet; 3D; resebeteende; klimatpåverkan; resor; flyg;

    Sammanfattning : Virtual reality, or VR, is a 3D technology that has become increasingly common, and in connection with the covid-19 pandemic, travel in VR was also launched. The purpose of our study is to shed light on the impact of virtual reality on Swedish air travelers’ travel behavior, by studying their attitude towards future air travel in relation to virtual travel. LÄS MER

  4. 24. Comparative Analysis of the Performance of ARCore and WebXR APIs for AR Applications

    M1-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Abu Bakr Rahman Shaik; Venkata Sai Yakkshit Reddy Asodi; [2023]
    Nyckelord :ARCore; Augmented Reality; Object Visualisation; WebXR;

    Sammanfattning : Background: Augmented Reality has become a popular technology in recent years. Two of the most prominent AR APIs are ARCore, developed by Google, and We- bXR, an open standard for AR and Virtual Reality (VR) experiences on the web. LÄS MER

  5. 25. Object shape and depth perception in VR

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :David Persson; Kristi Francis; [2023]
    Nyckelord :virtual reality; depth perception; minimally invasive neurosurgery;

    Sammanfattning : Virtual reality (VR) for surgical training shows promise in preparing surgeons for complex procedures. However, achieving a high level of realism in VR is essential for the skills acquired to translate effectively into real-world applications. LÄS MER