Sökning: "VRChat"

Hittade 5 uppsatser innehållade ordet VRChat.

  1. 1. Exploring gender expression and identity in virtual reality : The interplay of avatars, role-adoption, and social interaction in VRChat

    Magister-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Jingyi Zhang; [2023]
    Nyckelord :full-body tracking; gender performativity; social interaction; social VR platforms; virtual reality;

    Sammanfattning : This study examines the complex relationship between gender, virtual reality (VR), and social interaction within the context of full-body tracking (FBT) technology in social VR platforms. As VR technology advances and becomes increasingly integrated into users’ lives, understanding the implications of gender expression and perception in these immersive environments is crucial. LÄS MER

  2. 2. Social interaction in virtual reality : Users’ experience of social interaction in the game VRChat

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Christoffer Stockselius; [2023]
    Nyckelord :Social interaction; VRChat; social behavior; virtual reality; user experience;

    Sammanfattning : The purpose of this research study was to research and present data on social interaction in VR, specifically in the game VRChat. The aim of the study was to get a better understanding of social interaction in VRChat and contribute additional knowledge on the subject. LÄS MER

  3. 3. Novel attacks against VR applications delivered over the internet : Gathering information about a virtual reality user

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Oscar Stolpe Östman; Gunnar Samuelsson; [2023]
    Nyckelord :Virtual reality; Fingerprinting attack; VR-security;

    Sammanfattning : Virtual reality systems are increasing in popularity and are being applied to new areas as time moves on. Gaming and entertainment however still remain the most frequent implementation of virtual reality systems. Many applications are delivered over the internet which exposes a system to a number of security threats. LÄS MER

  4. 4. Avatar Selection in the Metaverse : How users choose their digital persona in VRChat

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Andrej Dudoglo; Florian Ritter; [2022]
    Nyckelord :avatars; avatar selection; virtual reality; VRChat; metaverse; virtual social space; identity; representation; mirror-dwelling;

    Sammanfattning : 1 Abstract Current endeavors in the tech-industry to create the first true metaverse, alongside other things, sparked the emergence of interest around virtual avatars, namely in the NFT community. Given the complexity of design-challenges associated with creating an immersive metaverse, its avatars and the systems they evolve around, this paper aims to understand user desires and motivational patterns for avatar selection in VRChat, a game that resembles much of what a future metaverse could look like. LÄS MER

  5. 5. Welcome to VRChat : An ethnographic study on embodiment and immersion in virtual reality

    Master-uppsats, Stockholms universitet/Socialantropologiska institutionen

    Författare :Rasmus Asshoff; [2022]
    Nyckelord :Virtual reality; Mimicry; Avatars; Identity; Embodiment; Immersion; VRChat;

    Sammanfattning : This study explore how different forms of embodied experiences in virtual reality can be explained. Virtual reality (VR) is a quickly emerging, although understudied field that in the last decade have come to take a bigger and bigger part in everyone’s daily life. LÄS MER