Sökning: "Video Texture"
Visar resultat 1 - 5 av 19 uppsatser innehållade orden Video Texture.
1. Using NeRF- and Mesh-Based Methods to Improve Visualisation of Point Clouds
Master-uppsats, Lunds universitet/Matematik LTHSammanfattning : In recent years, the field of generating synthetic images from novel view points has seen some major improvements. Most importantly with the publication of Neural Radiance Fields allowing for extremely detailed and accurate 3D novel views. LÄS MER
2. Rheological characterization of typical food products
Master-uppsats, Lunds universitet/Livsmedelsteknik och nutrition (master)Sammanfattning : The projects main goal is to increase the knowledge about food rheology at Tetra Pak and towards its’ customers. Rheology is something that affects us everyday whether we think about it or not. To the texture of the food we eat to the process design and the choice of process equipment. LÄS MER
3. Are deep video architectures (also) biased toward texture rather than shape?
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Convolutional neural networks (CNNs) have achieved high accuracy on several different perceptual tasks, such as object recognition and action recognition. Interpretability is required due to the significant impact of CNNs and the requirement of model improvement. Geirhos et al. LÄS MER
4. 3D avatar synthesis
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : The steep growth of video-games is demanding a higher amount of characters in the games. The process of generating characters is very expensive and time consuming. Consequently, this process doesn’t cover the current demands and could be optimized by developing a generative model able to synthesize high- quality 3D avatar faces within minutes. LÄS MER
5. Trust the Artist and the Painting : Factors that can enhance the Experience of Viewing Art in 3D Environments
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Buying and viewing art has gone from being a traditionally physical experience to becoming digital. Due to limitations in today's two-dimensional e-commerce websites, 3D technology can be used to simulate the physical experience as much as possible. LÄS MER