Sökning: "Video game industry"

Visar resultat 16 - 20 av 159 uppsatser innehållade orden Video game industry.

  1. 16. The role of video game quality in financial markets

    Master-uppsats, Uppsala universitet/Nationalekonomiska institutionen

    Författare :Nikolai Surminski; [2023]
    Nyckelord :Video games; product quality; financial markets; return analysis; multivariate regression model; trading strategy; Decision Support System;

    Sammanfattning : Product quality is an often-overlooked factor in the financial analysis of video games. Quality measurements have been proven to work as a reliable predictor of sales while also directly influencing performance in financial markets. LÄS MER

  2. 17. Are we ready to talk about feminist game mechanics?

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Caterina Blomgren; [2023]
    Nyckelord :feminism; video games; game mechanics; procedurality; procedural feminism; feminist games;

    Sammanfattning : While character design and representation have been extensively discussed within feminist discourse, the attention given to game mechanics has been limited. This study aims to challenge the assumption that feminist ideals in video games can only be conveyed through narrative elements and investigate the potential of integrating feminist principles into game design, with a specific focus on game mechanics. LÄS MER

  3. 18. Playing by the Rules: Exploring the Challenges to Copyright Protection faced by Video Game Publishers

    Master-uppsats, Lunds universitet/Juridiska institutionen; Lunds universitet/Juridiska fakulteten

    Författare :Alice Niamh Savage; [2023]
    Nyckelord :Law and Political Science;

    Sammanfattning : The intellectual property regime within the European Union is one which has a rich and lengthy history, encompassing a wealth of forms of expression. The harmonisation of copyright can be dated to the creation of the Berne Convention for the Protection of Literary and Artistic Works of 1886. LÄS MER

  4. 19. The impact of integrating Artificial Intelligence into the video games industry. : A case study.

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Nele Bonn; [2023]
    Nyckelord :Artificial intelligence; Machine Learning; Generative AI; Video Games; Gaming; Artificiell intelligens; Machine Learning; Generativ AI; TV-spel; Gaming;

    Sammanfattning : Artificial Intelligence (AI) possesses the potential to profoundly reshape numerous established industries, including the video games industry. This transformative potential arises from algorithms that operate not only on a technical level, but also on a creative and artistic level, particularly with the advent of generative AI. LÄS MER

  5. 20. Defining a new Game Genre : Ontological approach to identify and define a new genre of games

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Andreas Larsson; [2023]
    Nyckelord :Genre Classification; Video Games; Vampire Survivors; Gameplay Analysis; Game Mechanics; Game Design; Emerging Game Genres; Genre Ambiguity; Game Development; Player Experience; Genre Definition; Genre Taxonomy; Comparative Analysis; Game Innovation; Gaming Industry; Genre Framework;

    Sammanfattning : This thesis investigates the genre classification of Vampire Survivors-like games, focusing on "Vampire Survivors" by Poncle (2021, poncle). The objective is to define their genre and explore the possibility of a new genre creation. LÄS MER