Sökning: "Video game industry"

Visar resultat 21 - 25 av 159 uppsatser innehållade orden Video game industry.

  1. 21. Mixed reality for assembly processes programming and guiding with path optimisation

    Magister-uppsats, Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Författare :Tino Sabu; [2023]
    Nyckelord :Mixed reality; Hololens 2; Unity; RobotStudio; Human Robot Collaboration; Path Finding; A Star algorithm;

    Sammanfattning : BACKGROUND: The integration of robotics, and mixed reality has ushered in a substantial revolution within the realm of Industry 4.0. The incorporation of robots into the manufacturing sector plays a pivotal role in enhancing productivity, in which humans and robots collaborate with each other. LÄS MER

  2. 22. Identifying, Analysing and Comparing Organisational Cultures in the Game Development Industry : A comparative case study on the two Blizzards from 1997-2005.

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Klito Lamaj; Ruilai Xue; [2023]
    Nyckelord :Blizzard Entertainment; Competing Values Framework; Diablo II; Organisational culture; Starcraft;

    Sammanfattning : Organisational culture is a long debated research field, one that is greatly influential in modern day workspace, possibly deeply affecting organisational performance. This thesis is a case study on Blizzard entertainment from 1997 to 2005, where Blizzard North and Blizzard South, two organisations, existed and worked on some of the company’s most influential games. LÄS MER

  3. 23. En ekokritisk analys av hur A Short Hike tränar spelaren i hållbara värderingar

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Manfred Dahl; Felix Wallin; [2023]
    Nyckelord :spel; hållbara värderingar; Self-transcendence; Self-enhancement;

    Sammanfattning : The world is facing an ecological crisis, and it is essential that we transition to a sustainable culture and sustainable behavior. At the same time, the gaming industry produces games that largely contradict these principles. LÄS MER

  4. 24. Having the right pedigree? A caste study of an American Mobile game developer’s transition to an indie business model.

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Domagoj Kljakovic-Gaspic; [2022-06-23]
    Nyckelord :;

    Sammanfattning : The overall purpose of this study was to better understand the transition of a mobile games developer from a Co-Development business model to an Independent one by harnessing the framework of institutional logics. The paper is based on a case study of an American Mobile Game developer with operations in several geographical regions across the world. LÄS MER

  5. 25. What makes a cozy game? : A study of three games considered cozy

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Alva Wäppling; Lovisa Walchshofer; Rebecka Lewin; [2022]
    Nyckelord :games; cozy games; a short hike; unpacking; gris; game genres; cozy aesthetic; spel; cozy spel; a short hike; unpacking; gris; spelgenrer; mysig estetik;

    Sammanfattning : In recent years the video game industry has seen a rise of the term “cozy games”. In an attempt to explore this new term, this thesis closely looks into three games commonly associated with the label – A Short Hike, Unpacking, and GRIS – to find the essence of what makes them be perceived as cozy. LÄS MER