Sökning: "Video game"
Visar resultat 11 - 15 av 774 uppsatser innehållade orden Video game.
11. Geralt's Third Sword : Representation of sex in The Witcher 3: Wild Hunt
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : This paper examines the representation of sex in the game The Witcher 3: Wild Hunt in terms of quest design, narrative, and sex scenes. Examining this topic is relevant to identifying misogynistic tropes in games and finding out where the portrayal of sex might be lacking or even harmful, for designers as well as consumers. LÄS MER
12. Perceptual Sensitivity to Video Degradations in a Simulated Cloud-Gaming Environment: An Empirical Study through Subjective Tests
Master-uppsats, Uppsala universitet/Institutionen för informationsteknologiSammanfattning : Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of online gaming. It operates by running video games on powerful, remote servers and streaming them in realtime directly to a user’s device. LÄS MER
13. Datorspelares informationsintag : Den yttre och inre informationens påverkan på spelupplevelsen
Kandidat-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)Sammanfattning : Video games are common hobbies today, and as such they have been studied withinthe field of LIS. However, video gaming is a wide subject, and therefore there still exists areas that have not yet been properly researched. LÄS MER
14. Ready? Fight! How Guilty Gear -Strive-‘s approach to fighting game animations lend themselves to character appeal.
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : This paper’s goal was to understand how the fighting game animations in the video game Guilty Gear -Strive- lent themselves to their characters appeal, by looking how the animations are built up to be a good quality for a more interesting character based on the character background. The paper aids to help designers find relevant information for the creation of animations for a greater player enjoyment of its characters in a fighting game. LÄS MER
15. Produktplacering och omvänd produktplacering som marknadsföringsverktyg för Tv-spel
Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)Sammanfattning : Detta arbete har undersökt vad Tv-spelare online tycker om omvänd produktplacering (ReverseProduct Placement, RPP) jämfört med vanlig produktplacering. RPP innebär att föra överfiktiva varumärken från filmer, Tv-serier och annan media till verkligheten och sälja verkligamotsvarigheter av produkterna. LÄS MER