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Visar resultat 1 - 5 av 298 uppsatser som matchar ovanstående sökkriterier.
1. Perceptual Sensitivity to Video Degradations in a Simulated Cloud-Gaming Environment: An Empirical Study through Subjective Tests
Master-uppsats, Uppsala universitet/Institutionen för informationsteknologiSammanfattning : Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of online gaming. It operates by running video games on powerful, remote servers and streaming them in realtime directly to a user’s device. LÄS MER
2. Digital Front End Algorithms for Sub-Band Full Duplex
Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknikSammanfattning : Sub-band full duplex is a new communication scheme technology, where a single frequency band is partitioned into sub-bands for downlink (DL) and up-link(UL) transmissions, and both can take place simultaneously. The idea behind the sub-band full duplex development is to improve the throughput, and coverage and reduce the latency of the UL communication by allowing the UL reception during the DL transmission. LÄS MER
3. Visual Attention Guided Adaptive Quantization for x265 using Deep Learning
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : The video on demand streaming is raising drastically in popularity, bringing new challenges to the video coding field. There is a need for new video coding techniques that improve performance and reduce the bitrates. LÄS MER
4. Ray-tracing Based Investigations on the Deployment of RISs in Indoor Scenarios
Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknikSammanfattning : Reconfigurable intelligence surface (RIS) is a promising candidate technology for future 6G wireless communication systems. In existing communication systems, the network operators are unable to control the propagation environment, which causes significant limitations on communication performance. LÄS MER
5. Eat, Sleep, Stream, Repeat : A quantitative study comparing the streaming behavior of Swedish consumers of ages 20-30 and 40-60.
Kandidat-uppsats, Jönköping University/IHH, FöretagsekonomiSammanfattning : Background: The market for streaming services has grown in Sweden, perhaps because of the country’s high technology level and high trust in digital payments, both of which are necessary to stream videos online and pay subscription fees. The usage of streaming services and the motivational factors for choosing them are dependent on many different variables, such as cultural and economic situations as well as individual needs. LÄS MER