Sökning: "Vintage theory"

Visar resultat 1 - 5 av 8 uppsatser innehållade orden Vintage theory.

  1. 1. Experience as a Performance Driver in Private Equity: An Empirical Analysis of Buyout and Venture Capital Funds

    D-uppsats, Handelshögskolan i Stockholm/Institutionen för finansiell ekonomi

    Författare :Jan Niklas Hasenpusch; Justin Sundermann; [2022]
    Nyckelord :Private Equity; Buyouts; Venture Capital; Experience; Performance Measurement;

    Sammanfattning : This thesis analyses the impact of a Private Equity firm's experience on fund performance. It draws on a manually extended data set from Preqin, consisting of 413 liquidated Buyout and Venture Capital funds from North America and Europe with Vintage years between 1980 and 2012. LÄS MER

  2. 2. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :PETRA BÉCZI; [2021-11-03]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Sammanfattning : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. LÄS MER


    Master-uppsats, Uppsala universitet/Informationssystem

    Författare :Amrita Roychowdhury; [2017]
    Nyckelord :HCI; Technology Non-use; Active resistance; Non-user; Vinyl; Music Streaming Technology;

    Sammanfattning : Technology non-use or active resistance towards technology is a pertinent issue in Human Computer Interaction, especially when we contemplate the ongoing changes regarding the concept of usability. By combining Theory of Practice and Theory of Materiality with Theory of Affect this thesis explores the resistance towards online streaming music technology among music enthusiasts devoted to vintage Vinyl music culture and also takes an effort to understand any possible effect of this voluntary non-use on the digital music industry. LÄS MER

  4. 4. Bruket av brudkronor : Tradition, kulturarv och materiellt aktörskap

    Kandidat-uppsats, Stockholms universitet/Institutionen för etnologi, religionshistoria och genusvetenskap

    Författare :Sandra Stjernfeldt; [2016]
    Nyckelord :Brudkrona; materiella identitetsuttryck; materiell aktör; kulturarv; tradition; kunglighet; vintage;

    Sammanfattning : This research focuses on contemporary use of Scandinavian bridal crowns connected to history. The aim of my thesis is to show how understandings of bridal crowns are created by human and non-human actors, and thereby to illustrate how the use of bridal crowns today involves interest for history and cultural heritage. LÄS MER

  5. 5. V.I.N.T.A.G.E. - Om kläder, kvinnor och kulturarv

    Master-uppsats, Göteborgs universitet/Institutionen för kulturvetenskaper

    Författare :Merja Liimatainen; [2014-06-18]
    Nyckelord :;

    Sammanfattning : Summary This master thesis in ethnology examines the practices around the phenomena of vintage and second-hand clothing in the early twenty-first century. The resurgence of vintage and retro confirms a craze for the style periods of the past and are linked to a more widespread interest in yesterday's fashion and objects. LÄS MER