Sökning: "Virtual Matching"
Visar resultat 1 - 5 av 17 uppsatser innehållade orden Virtual Matching.
1. Evaluation of Scheduling Policies for XR Applications
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Immersion based technologies such as Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR), together falling under the umbrella of Extended Reality (XR) have taken the world by storm in the recent past. However, with the growing market and the increasing number of applications of XR, multiple challenges have arisen. LÄS MER
2. Determining the Technical Potential of Demand Response on the Åland Islands
Master-uppsats,Sammanfattning : With increasing intermittency from renewable energy production, such as solar and wind power, the need for increased flexibility is quickly arising. The Åland Islands have an ambitious energy transition agenda with the goal of having a 100 % renewable energy system. LÄS MER
3. Real-Time Probabilistic Locomotion Synthesis for Uneven Terrain
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : In modern games and animation there is a constant strive for more realistic motion. Today a lot of games use motion matching and blending with lots of post-processing steps to produce animations, but these methods often require huge amounts of motions clips while still having problems with realistic joint weights. LÄS MER
4. Evaluering av kontextmodeller och interaktiva virtuella miljöer i den arkitektoniska gestaltningsprocessen
Uppsats för yrkesexamina på avancerad nivå, Luleå tekniska universitet/Arkitektur och vattenSammanfattning : The tools available to architects in the design process are constantly being enhanced and developed, which paves the way to try out new methods and techniques. The current widespread availability of commercial drones, sophisticated surveying instruments and advanced calculation software, makes it possible to create detailed digital representations of reality, in the form of context models. LÄS MER
5. Comparison of Two Different Methods of Generating Physics-Based Character Animation using Reinforcement Learning
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : In the area of Physics-Based Animation using Reinforcement Learning (RL), multiple games and virtual simulations have had it as an objective throughout the years because of the added realism it brings to motions of characters. It also brings a realistic and practical interaction between the characters and their environment. LÄS MER