Sökning: "Virtual Reality for Web"

Visar resultat 1 - 5 av 22 uppsatser innehållade orden Virtual Reality for Web.

  1. 1. Comparative Analysis of the Performance of ARCore and WebXR APIs for AR Applications

    M1-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Abu Bakr Rahman Shaik; Venkata Sai Yakkshit Reddy Asodi; [2023]
    Nyckelord :ARCore; Augmented Reality; Object Visualisation; WebXR;

    Sammanfattning : Background: Augmented Reality has become a popular technology in recent years. Two of the most prominent AR APIs are ARCore, developed by Google, and We- bXR, an open standard for AR and Virtual Reality (VR) experiences on the web. LÄS MER

  2. 2. A VR carbon emissions calculator game to encourage sustainable lifestyle

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Hongyi Luo; [2023]
    Nyckelord :;

    Sammanfattning : The aim of this study is to introduce the design and implementation process of a Virtual Reality (VR) carbon emissions calculator game, with the goal of educating and encouraging participation in carbon offsetting activities. The objective of the game is to increase users' awareness of carbon footprints and environmental protection, and motivate them to adopt sustainable behaviors. LÄS MER

  3. 3. Exploring the Potential of Virtual Reality Shopping for Furniture : A Comparative Study with Web-based Retail

    Master-uppsats, Linköpings universitet/Institutionen för teknik och naturvetenskap

    Författare :Ludvig Erlander Klein; [2023]
    Nyckelord :Computer science; VR; Virtual Reality; Retail; Web shopping; User Experience; UX; Furniture shopping;

    Sammanfattning : Today there are two main ways of shopping; on a website or in a physical store, and each of them comes with its own benefits and downsides. A prototype for a store in virtual reality (VR) was created to take advantage of the unique aspects of VR, it created a shopping experience that is an improvement over web stores and has some advantages over physical stores too. LÄS MER

  4. 4. Branding in the Metaverse: Exploring established brand management perspectives and the advent of decentralized branding on Web 3.0

    Magister-uppsats, Lunds universitet/Företagsekonomiska institutionen

    Författare :Thiago Costa; Alaa Eldin Helal; [2022]
    Nyckelord :Branding; Brand Management; Metaverse; Decentralization; Blockchain; Web 3.0; NFT; DAO; Decentralized Branding; Business and Economics;

    Sammanfattning : Purpose: The purpose of this exploratory qualitative research is: First, to explore what brands understand by metaverse and how they perform branding in this new context. Second, to investigate how established constructivist approaches to branding are performed within the metaverse. LÄS MER

  5. 5. Framework for visual conflict mitigation among concurrent WebXR applications

    Uppsats för yrkesexamina på avancerad nivå, Mittuniversitetet/Institutionen för informationssystem och –teknologi

    Författare :Oscar Fredriksson; [2022]
    Nyckelord :Augmented Reality; AR; Virtual Reality; VR; WebXR; Application Concurrency; Visual Conflict; Conflict Mitigation; Collision Detection; Collision Avoidance;

    Sammanfattning : With the increasing interest in Virtual/Augmented Reality, the next generation of application platforms is emerging in the form of immersive and engaging experiences. The company Dewire Knightec is exploring an application platform based on the web technology WebXR where users can interact with multiple applications simultaneously. LÄS MER