Sökning: "Virtual Reality"

Visar resultat 21 - 25 av 1001 uppsatser innehållade orden Virtual Reality.

  1. 21. Fast Art – A Virtual Fashion Exhibition

    Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Eva Masiero; [2023]
    Nyckelord :Sustainable Fashion; Virtual Reality; Art; Co-Design;

    Sammanfattning : This thesis focuses on research through the design process of building an immersive Virtual Reality (VR) experience concept resembling a digital art gallery. It covers the topics of sustainable fashion, changing people’s perspectives and behaviour, and new technologies like VR and Artificial Intelligence (AI). LÄS MER

  2. 22. Inclusive leadership in a new reality of work : A qualitative study with leaders in hybrid settings

    Master-uppsats, Uppsala universitet/Företagsekonomiska institutionen

    Författare :Elin Victorsson; Emma Visuri-Möller; [2023]
    Nyckelord :Inclusive Leadership; Inclusion; Hybrid Setting; E-Leadership in virtual settings;

    Sammanfattning : Research within the field of inclusive leadership solely derives from insights from leaders practicing inclusive leadership in physical settings. Building on previous research of e-leadership in virtual settings, the purpose of this study is to make a theoretical contribution to the area of inclusive leadership by incorporating the experiences and perspectives of leaders practicing inclusive leadership in hybrid settings. LÄS MER

  3. 23. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Samuel Larsson; [2023]
    Nyckelord :Virtual; Reality; Gaming; Games; Streamed; Quality of Experience; Mean opinion score; streaming; Serious Sam VR; VR; Cloud gaming;

    Sammanfattning : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. LÄS MER

  4. 24. Playful Posters with AR : Exploring Playful Interactions with Pop Art Posters Through Augmented Reality (AR)

    Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Ebba Bolin; [2023]
    Nyckelord :Interaction Design; Posters; Augmented Reality AR ; Playful Interactions; Pop Art; Playfulness; Interactivity.;

    Sammanfattning : This thesis aims to contribute to the field of interaction design practice by exploring how posters might offer playful interaction through augmented reality (AR). The project uses an experimental design process involving prototyping, user testing, and analysis to investigate playful interaction together with pop art posters and AR as a technology. LÄS MER

  5. 25. A Framework for the Ethical Integration of Extended Reality InProduction Training : Considerations For SMEs in The ManufacturingIndustry

    Master-uppsats, Mälardalens universitet/Akademin för innovation, design och teknik

    Författare :Tatenda Innocent Chikweya; [2023]
    Nyckelord :Extended reality; XR; Ethics; New technology adoption; Production training; SMEs;

    Sammanfattning : Extended Reality (XR) technologies, including virtual reality (VR), mixed reality (MR) and augmented reality (AR), are increasingly being integrated into production training across various industries. As XR becomes more prevalent, ethical considerations surrounding its implementation become important. LÄS MER