Sökning: "Virtual avatars"

Visar resultat 1 - 5 av 37 uppsatser innehållade orden Virtual avatars.

  1. 1. The State of Live Facial Puppetry in Online Entertainment

    Magister-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Lisa Gren; Denny Lindberg; [2024]
    Nyckelord :Facial Puppetry; Face Tracking; Real-time Rendering; Motion Capture; Computer Vision; 3D Modeling; Virtual Avatars; Augmented Reality; Machine Learning; Game Development;

    Sammanfattning : Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. LÄS MER

  2. 2. Comparing Gaze Cues: Avatars versus Humans in Allocating Visual Attention : Eye Tracking Case Study

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Julius Albiz; [2023]
    Nyckelord :Gaze Cue; eye tracking; mixed-method; case study; Gaze Cue; eye tracking; mixad metod; fallstudie;

    Sammanfattning : When designing websites or applications, being able to allocate visual attention to specific parts of an interface is important. One powerful tool that can be used for this is Gaze Cues, which is a social cue that makes use of gaze direction to allocate visual attention in the same direction. LÄS MER

  3. 3. Optimizing Realistic 3D Facial Models for VR Avatars through Mesh Simplification

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Beiqian Liu; [2023]
    Nyckelord :Mesh Simplification; Virtual Reality; Realistic Avatars; 3D Face Reconstruction;

    Sammanfattning : The use of realistic 3D avatars in Virtual Reality (VR) has gained significant traction in applications such as telecommunication and gaming, offering immersive experiences and face-to-face interactions. However, standalone VR devices often face limitations in computational resources and real-time rendering requirements, necessitating the optimization of 3D models through mesh simplification to enhance performance and ensure a smooth user experience. LÄS MER

  4. 4. Impact of Metaverse on Marketing Communication : A case study of the fashion industry

    Master-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Resty Nabukalu; Ambrosena Wanjohi; [2023]
    Nyckelord :Metaverse; Marketing communications; fashion industry; Virtual Reality VR ; Augmented Reality AR ; Avatars; Non-fungible tokens NFTs ;

    Sammanfattning : .... LÄS MER

  5. 5. Beyond Pixels: Unveiling the Dangers of Feminized Virtual Avatars in Fashion : A Critical Visual Analysis of Shudu Gram and Miquela Sousa

    Magister-uppsats, Linköpings universitet/Tema Genus

    Författare :Robin Naomi van Halteren; [2023]
    Nyckelord :feminized virtual avatars; postcolonial theory; intersectionality; critical visual analysis; the Exotic Other;

    Sammanfattning : This research focuses on the use of feminized virtual avatars (FVAs) in the fashion industry and explores the risk of using FVAs for the appropriation and exploitation of marginalized communities and identities. Through a critical visual analysis of the virtual avatars Shudu Gram and Miquela Sousa, this study analyzes how they are made to represent gendered and racialized women’s bodies. LÄS MER