Sökning: "Virtual environment"

Visar resultat 11 - 15 av 957 uppsatser innehållade orden Virtual environment.

  1. 11. WORKPLACE LEARNING DURING COVIDPANDEMIC: EXPERIENCES, CHALLENGES & POSSIBLE SOLUTIONS

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Elske Ruge; [2023-10-23]
    Nyckelord :Workplace learning; remote work; learning practices; case study;

    Sammanfattning : Background & Purpose: The learning context of a public transport company that shifted to remote work during the Covid-19 pandemic has been research3ed. The aim was to explore employees' experiences and their needs concerning organizational settings for workplace learning. LÄS MER

  2. 12. GETTING READY TO LEARN IN VR

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Alice Zupančič; [2023-10-10]
    Nyckelord :VR; Virtual reality; collaborative VR; collaborative learning; immersive virtual environments; virtual learning environments; user onboarding; VR onboarding;

    Sammanfattning : Purpose: VR’s unique affordances offer significant potential for education, but the steep learning curve hinders users from fully benefiting from the technology. Onboarding plays a pivotal role in bridging the gap between novice users and the complexities of collaborative VR environments, contributing to the broader goal of making VR education more accessible and user-friendly. LÄS MER

  3. 13. Virtual Environments in Scholè : Beyond Learning

    Master-uppsats, Malmö universitet/Institutionen för barndom, utbildning och samhälle (BUS)

    Författare :Ferasat Sahil; [2023]
    Nyckelord :virtual environments; education; Scholè; Virtual Educational Environment; formation;

    Sammanfattning : This thesis explores the educational potential of virtual environments, which are computer-generated spaces that allow users to have a sense of presence and interaction with simulated worlds. In this thesis, I argue that virtual environments are not merely tools for learning specific skills or knowledge, but can also enable formative experiences that contribute to the purpose of education as understood by contemporary educational theorists. LÄS MER

  4. 14. 3D virtual space for collaborative design reviews

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Författare :Paula Reyes Aguilera; Maria Teresa Trujillo Rufino; [2023]
    Nyckelord :;

    Sammanfattning : The PLENUM group, formed by researchers and developers of XR methods, aims to develop functions and spaces in virtual reality to improve the design environment. In the field of design reviews, although design reviews are now increasingly being conducted digitally, teams are still reliant on video conferencing software, as currently no dedicated tools are available. LÄS MER

  5. 15. Improving the public’s ability to find publicly placed bleeding control kits : The effect of signage and bleeding control kit placement

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Norrblom Petter; [2023]
    Nyckelord :bleeding control; signage; bleeding control kit placement; virtual reality; Stop the Bleed;

    Sammanfattning : Trauma is a leading cause of death, and in potentially preventable trauma deaths insufficient bleeding control has often been noted. For bleeding-related injuries, providing aid quickly is crucial since people may die from haemorrhage within minutes. LÄS MER