Sökning: "Virtual reality environment"

Visar resultat 1 - 5 av 338 uppsatser innehållade orden Virtual reality environment.

  1. 1. Collaborative Learning in an Immersive Virtual Environment: The Effects of Context and Retrieval Practice

    Master-uppsats, Lunds universitet/Institutionen för psykologi

    Författare :Noelle Bender; [2024]
    Nyckelord :VR; collaborative Mapping; retrieval practice; contextual variation; desirable difficulty; ecological validity; Social Sciences;

    Sammanfattning : The accessibility of Virtual Reality (VR) enables the investigation of desirable difficulties originating from memory research with increased ecological validity. The two desirable difficulties include contextual variation and retrieval practice. LÄS MER

  2. 2. Cost-Effective Design Solution for GAIM Shooting Trigger PCB & Improving the Power Distribution Network

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Marko Pajovic; [2024]
    Nyckelord :Technology and Engineering;

    Sammanfattning : Virtual Reality (VR) shooting simulators have gained popularity as effective training and entertainment tools. GAIM is a Swedish company specializing in VR shooting simulators, offering VR headsets with physical dummy guns and rifles. LÄS MER

  3. 3. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Fausto Zamora Arias; [2023-10-25]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Unreal Engine 4; game design and development;

    Sammanfattning : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. LÄS MER

  4. 4. GETTING READY TO LEARN IN VR

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Alice Zupančič; [2023-10-10]
    Nyckelord :VR; Virtual reality; collaborative VR; collaborative learning; immersive virtual environments; virtual learning environments; user onboarding; VR onboarding;

    Sammanfattning : Purpose: VR’s unique affordances offer significant potential for education, but the steep learning curve hinders users from fully benefiting from the technology. Onboarding plays a pivotal role in bridging the gap between novice users and the complexities of collaborative VR environments, contributing to the broader goal of making VR education more accessible and user-friendly. LÄS MER

  5. 5. 3D virtual space for collaborative design reviews

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Författare :Paula Reyes Aguilera; Maria Teresa Trujillo Rufino; [2023]
    Nyckelord :;

    Sammanfattning : The PLENUM group, formed by researchers and developers of XR methods, aims to develop functions and spaces in virtual reality to improve the design environment. In the field of design reviews, although design reviews are now increasingly being conducted digitally, teams are still reliant on video conferencing software, as currently no dedicated tools are available. LÄS MER