Avancerad sökning

Hittade 2 uppsatser som matchar ovanstående sökkriterier.

  1. 1. Design research on engaging and educative museum experiences with the use of games within museum applications : A case study of a treasure hunt game within the Nationalmuseum’s application

    Master-uppsats, Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Författare :Boglárka Váry; [2021]
    Nyckelord :User Experience; Museum Experience; Museum application; Gamification; Engaging Games; Educational Games.;

    Sammanfattning : This paper discusses factors that affect engagement during a museum experience with a focus on applying gamification into a museum application. At the center of this paper, the educative and engaging purposes of a museum visit are situated and analyzed in the form of design research. LÄS MER

  2. 2. MOVING BETWEEN LEVELS OF ENGAGEMENT WITH INTERACTIVE DIGITAL EXHIBITS

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Alena Seredko; [2020-03-24]
    Nyckelord :Engagement; Museum; Digital technology; Interactive exhibit; Contextual Model of Learning; Visitor Engagement Framework;

    Sammanfattning : Purpose: The overall purpose of the study is to explore how engagement with digital interactive exhibits can be evaluated in a museum rather than in a science centre setting and scrutinize factors that encourage or hinder visitors’ engagement. This is examined using a case study of the Human Nature exhibition displayed at the Museum of World Culture (Gothenburg, Sweden). LÄS MER