Avancerad sökning
Hittade 2 uppsatser som matchar ovanstående sökkriterier.
1. Design research on engaging and educative museum experiences with the use of games within museum applications : A case study of a treasure hunt game within the Nationalmuseum’s application
Master-uppsats, Södertörns högskola/Institutionen för naturvetenskap, miljö och teknikSammanfattning : This paper discusses factors that affect engagement during a museum experience with a focus on applying gamification into a museum application. At the center of this paper, the educative and engaging purposes of a museum visit are situated and analyzed in the form of design research. LÄS MER
2. MOVING BETWEEN LEVELS OF ENGAGEMENT WITH INTERACTIVE DIGITAL EXHIBITS
Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeSammanfattning : Purpose: The overall purpose of the study is to explore how engagement with digital interactive exhibits can be evaluated in a museum rather than in a science centre setting and scrutinize factors that encourage or hinder visitors’ engagement. This is examined using a case study of the Human Nature exhibition displayed at the Museum of World Culture (Gothenburg, Sweden). LÄS MER