Sökning: "Visitor Engagement"

Visar resultat 1 - 5 av 9 uppsatser innehållade orden Visitor Engagement.

  1. 1. Know Your Roots : Towards New Perspectives on Travelling through Genealogical Mapping-Based Journeys: An Exploratory Study

    Magister-uppsats, Uppsala universitet/Företagsekonomiska institutionen

    Författare :Orsolya Tóth; Tamara Tasi; [2022]
    Nyckelord :tourism; DNA tourism; emotion; behaviour change; responsible behaviour; tourist behaviour; connectedness;

    Sammanfattning : The current tourist behavioural trends and the increasing number of visitor nights can no longer be the main focus of the international tourism industry, as they harm the physical and social environment. However, in the current profit-driven economic and political systems, reducing the intensity of travelling seems unrealistic; besides, many people's livelihoods are dependent on the industry. LÄS MER

  2. 2. Design research on engaging and educative museum experiences with the use of games within museum applications : A case study of a treasure hunt game within the Nationalmuseum’s application

    Master-uppsats, Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Författare :Boglárka Váry; [2021]
    Nyckelord :User Experience; Museum Experience; Museum application; Gamification; Engaging Games; Educational Games.;

    Sammanfattning : This paper discusses factors that affect engagement during a museum experience with a focus on applying gamification into a museum application. At the center of this paper, the educative and engaging purposes of a museum visit are situated and analyzed in the form of design research. LÄS MER

  3. 3. MOVING BETWEEN LEVELS OF ENGAGEMENT WITH INTERACTIVE DIGITAL EXHIBITS

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Alena Seredko; [2020-03-24]
    Nyckelord :Engagement; Museum; Digital technology; Interactive exhibit; Contextual Model of Learning; Visitor Engagement Framework;

    Sammanfattning : Purpose: The overall purpose of the study is to explore how engagement with digital interactive exhibits can be evaluated in a museum rather than in a science centre setting and scrutinize factors that encourage or hinder visitors’ engagement. This is examined using a case study of the Human Nature exhibition displayed at the Museum of World Culture (Gothenburg, Sweden). LÄS MER

  4. 4. Vägen till information : hur utformningen av naturum Laponias infart kan styra besöksflöden och minska slitage i skyddad natur

    Uppsats för yrkesexamina på avancerad nivå, SLU/Dept. of Urban and Rural Development

    Författare :Emma Arvidsson; [2020]
    Nyckelord :naturresurshantering; landskapsarkitektur; naturvägledning; naturum; turism; gestaltning;

    Sammanfattning : Hur kan gestaltningen av landskapet minska belastningen på skyddad natur? Intresset för att besöka nationalparker ökar, därmed ökar även belastningen på de skyddade naturområdena. Problematiken kring ökat besökstryck och skyddande av natur har lösts på olika sätt globalt. LÄS MER

  5. 5. Principles of a Gamification Concept in a Museum Using AR for Enhancing the Engagement in Children

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Hedvig Fahlstedt; [2020]
    Nyckelord :Augmented Reality; Gamification; Museum; Exhibition; Engagement; Visitor Engagement; Principles of Gamification; Mechanics; Dynamics; Emotions; Tekniska Museet; Gamified Experience;

    Sammanfattning : Museums are not only public repositories of culture, but also educational institutions striving to emotionally stimulate visitors with an explorative educational experience. However, it is stated knowledge that museums can be considered boring, especially by the younger visitors. LÄS MER