Sökning: "Volumetric rendering"

Visar resultat 1 - 5 av 35 uppsatser innehållade orden Volumetric rendering.

  1. 1. Volumetric Rendering of the Inner Coma of a Theoretically Modelled Comet for Comet Interceptor Mission

    Master-uppsats, Luleå tekniska universitet/Rymdteknik

    Författare :Amal Vinod; [2023]
    Nyckelord :Volumetric rendering; rendering; Comet; Coma; Dust Coma; Gas Coma; Blender; Comet Interceptor;

    Sammanfattning : The Comet Interceptor is a joint mission by European Space Agency (ESA) and Japan Aerospace Exploration Agency (JAXA) which seeks to perform a flyby over a Long Period Comet using a multi-element spacecraft. The Comet Interceptor comprises three spacecrafts- A, B1 and B2. LÄS MER

  2. 2. The Speed of Clouds : Utilizing Adaptive Sampling to Optimize a Real-Time Volumetric Cloud Renderer

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Emrik Hydén; [2023]
    Nyckelord :Volumetric clouds; Ray marching; Bilinear interpolation; Adaptive sampling; Unity3D; Volymetriska moln; Ray marching; Bilinjär interpolering; Adaptiv sampling; Unity3D;

    Sammanfattning : Volumetric clouds are often used in video games in order to improve the realism or graphical quality of the game. However, in order to achieve real-time rendered clouds, optimizations have to be implemented as part of the rendering algorithm. LÄS MER

  3. 3. Efficient Realistic Cloud Rendering using the Volumetric Rendering Technique : Science, Digital Game Development

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Adam Bengtsson; [2022]
    Nyckelord :Data collection; Programming; Volumetric rendering; Clouds; Real-time;

    Sammanfattning : With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexception. In many video games, it is common that its rendering implementation is based on acollection of 2D cloud-images rendered into the scene. LÄS MER

  4. 4. Real-time visualization of 3D atmospheric data using OpenSpace

    Kandidat-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :William Lundqvist; [2021]
    Nyckelord :computer graphics; visualization; OpenSpace; algorithm description;

    Sammanfattning : Visualization is an important tool for presenting data to humans in an easy-to-understand manner. With new radar technology in development that can gather 3D atmosphere data, it opens up new possibilities for using 3D visualization tools to visualize the data, e.g, OpenSpace. LÄS MER

  5. 5. FOLAR: A FOggy-LAser Rendering Method for Interaction in Virtual Reality

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Tianli Zhang; [2020]
    Nyckelord :Computer Graphics; Volumetric Rendering; Virtual Reality; Particle System; Participating Media; Illumination; Real-time Rendering;

    Sammanfattning : Current commercial Virtual Reality (VR) headsets give viewers immersion in virtual space with stereoscopic graphics and positional tracking. Developers can create VR applications in a working pipeline similar to creating 3D games using game engines. LÄS MER