Sökning: "Voxelization"

Visar resultat 1 - 5 av 9 uppsatser innehållade ordet Voxelization.

  1. 1. Analysis of Mutable Game Environments Built on a Tetrahedral Mesh : Tetras, a Potential Alternative to Voxels

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Noah Tell; [2023]
    Nyckelord :Voxels; Tetrahedron; Tetrahedral Mesh; Tetrahedralization; Tessellation; Mutable Environment; Editable Terrain; Deformable Environment; Boolean Operations; Real-Time; Computer Games; Computational Geometry; Voxlar; Tetrahedror; Tetrahedralisering; Tessellering; Formbar Terräng; Booliska Operationer; Realtid; Datorspel; Beräkningsgeometri;

    Sammanfattning : Historically 3D game environments have almost always been immutable. Mutable environments are a technical challenge that will affect performance. For games of the future to continue approaching realism, mutable environments are an essential step. LÄS MER

  2. 2. A comparison of neuron touch detection algorithms utilising voxelization and the data structures octree, k-d tree and R-tree

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Jonathan Gustaf Cilli; Karin De Verdier; [2023]
    Nyckelord :;

    Sammanfattning : Simulations of biologically detailed neuronal networks have become an essential tool in the study of the brain. An important step in the creation of these types of simulations is the detection of the connections between the nerve cells. This paper analyses the efficiency of four algorithms used for such purposes. LÄS MER

  3. 3. Investigation of a Collapsed Cone Superposition Algorithm for dosimetry in brachytherapy

    Master-uppsats, Stockholms universitet/Fysikum

    Författare :Freja Alpsten; [2021]
    Nyckelord :Brachytherapy; Collapsed Cone; Model-Based Dose Calculation Algorithms; Radiotherapy;

    Sammanfattning : Background & Purpose: The current standard dosimetry in brachytherapy treatment planning, the TG-43 formalism, ignore the presence of non-water media and finite patient dimensions. This can cause clinically relevant errors in dose estimates. LÄS MER

  4. 4. A Comparison of Optimal Scanline Voxelization Algorithms

    Master-uppsats, Linköpings universitet/Informationskodning

    Författare :Tim Håkansson; [2020]
    Nyckelord :CUDA; GLSL OpenGL; Computer Graphics; Voxelization; Optimal Scanline; Bresenham;

    Sammanfattning : This thesis presents a comparison between different algorithms for optimal scanline voxelization of 3D models.As the optimal scanline relies on line voxelization, three such algorithms were evaluated. These were Real Line Voxelization (RLV), Integer Line Voxelization (ILV) and a 3D Bresenham line drawing algorithm. LÄS MER

  5. 5. Cascaded Voxel Cone-Tracing Shadows : A Computational Performance Study

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Sjödahl Dan; [2019]
    Nyckelord :shadows; voxel cone-tracing; rendering; real-time;

    Sammanfattning : Background. Real-time shadows in 3D applications have for decades been implemented with a solution called Shadow Mapping or some variant of it. This is a solution that is easy to implement and has good computational performance, nevertheless it does suffer from some problems and limitations. LÄS MER