Sökning: "Wayfinding"

Visar resultat 21 - 25 av 99 uppsatser innehållade ordet Wayfinding.

  1. 21. Det attraktiva Strömsstråket : En studie om orienterbarhet i stadsmiljö

    M1-uppsats, Mälardalens högskola/Akademin för innovation, design och teknik

    Författare :Alicia Fundberg; [2021]
    Nyckelord :Wayfinding; Wayshowing; Track-following.; Orienterbarhet; Tillgänglighet; Kartsystem; Skyltsystem; Informationsdesign; Rumslig gestaltning.;

    Sammanfattning : Det attraktiva Strömsstråket is a bachelor thesis in Information Design with a focus on spatial design. The purpose of this work is to investigate the possibility to clarify the connections between Mälardalen University via Strömsholmen to Munktellstaden in Eskilstuna, and at the same time, how the city of Eskilstuna can benefit from these connections. LÄS MER

  2. 22. Det blir lätt när växter visar rätt. : En studie om orienterbarhet i sjukhusmiljö.

    Kandidat-uppsats, Mälardalens högskola/Akademin för innovation, design och teknik

    Författare :Mathilda Jensen; [2020]
    Nyckelord :wayfinding; wayshowing;

    Sammanfattning : This is a thesis in Information Design focusing on Spatial Design. A study of the outdoor environment at Mälarsjukhuset in Eskilstuna has focused on how nature and plants affect visitor’s orientation. The purpose of this work is to investigate how nature and trees can guide in complex environments. LÄS MER

  3. 23. Har jag verkligen kommit rätt? : En studie om berättande och hierarkier som rumsliga hjälpmedel vid vägledning och företagsidentitet.

    Kandidat-uppsats, Mälardalens högskola/Akademin för innovation, design och teknik

    Författare :Maria Pizarro; [2020]
    Nyckelord :information design; spatial design; legibility; corporate identity; wayshowing; informationsdesign; rumslig gestaltning; läsbarhet; företagsidentitet; vägledning;

    Sammanfattning : Bachelor thesis in information design, field of study: spatial design.  Calix and Preciform are companies that manufacture products for the car industry. They have both factory and office spaces on their premises and many of their customer meetings occur on site. LÄS MER

  4. 24. Hur hittar vi fram? : En studie om hur spelare navigerar i 3d miljöer

    Kandidat-uppsats, Södertörns högskola/Medieteknik

    Författare :Einar Asplund; Max Bergsten; [2020]
    Nyckelord :computer game; goals; clear goals; 3D-environment; navigation; wayfinding; flow; visual cues; landmarks; directional line pattern; to-do lists; challenges; chokepoints.; datorspel; mål; tydliga mål; 3D-miljö; navigation; vägledning; flöde; visuella ledtrådar; landmärken; riktningsmönster; att-göra listor; utmaningar; flaskhalsar;

    Sammanfattning : Is it important that a player can navigate easily through a level? To get the answer ten participants were tested during a short play-session of a game made for the study. By looking at prior research, themes could be found that were all common. LÄS MER

  5. 25. You are here. Exploring the intersection of wayfinding and presence in video games

    Kandidat-uppsats, Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Författare :Hellgren Johan; [2020]
    Nyckelord :Presence; Wayfinding; Navigation; Diegesis; Immersion; Games; Spatiality; Spatial cognition; Cognitive mapping; Mental mapping;

    Sammanfattning : This thesis project aims to contribute knowledge to the field of user experience design in games by examining the relationship between presence and wayfinding in games in order to determine how one might design wayfinding systems that simultaneously facilitate player navigation and create a sense of presence. Based on examining and comparing existing literature on wayfinding and presence in games, and by analyzing existing games that accomplish the aforementioned dual purpose, I formulate a set of hypothetical design principles for presence-creating wayfinding design. LÄS MER