Sökning: "World Social Forum"

Visar resultat 1 - 5 av 68 uppsatser innehållade orden World Social Forum.

  1. 1. Digitaliseringens Påverkan på Rollspelsupplevelsen

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Duc Thang Nguyen; Gustav Jonsson; [2023]
    Nyckelord :Digitisation; Role-playing games; Playing experience; Socialisation; Immersion; VTT; Automatisation; Covid-19 pandemic; Digitalisering; Rollspel; Spelupplevelse; Socialisering; Inlevelse; VTT; Automatisering; Covid-19 pandemin;

    Sammanfattning : Hur populära rollspel är har ökat kraftigt under en tid då digitaliseringen av rollspel är mycket vanligare än någonsin tidigare. Fler spelare upplever rollspel på ett sätt de inte var originellt utvecklade för. LÄS MER

  2. 2. Heritage Matters : A Study of Social Mobility Patterns Among First and Second-Generation Immigrants in Europe

    Master-uppsats, Stockholms universitet/Sociologiska institutionen

    Författare :Linnea Stevander; [2023]
    Nyckelord :Social Mobility; Immigration; Social Mobility Index; International Socio-Economic Index ISEI ; European Social Survey ESS ;

    Sammanfattning : This thesis examined how the association between immigrants’ occupational origin and destination varies in 33 European countries, depending on the opportunities for social mobility in the origin country. For absolute occupational mobility, the result from an LPM regression showed that first-generation female immigrants had an increased probability of upward mobility when the origin country offered more opportunities for social mobility. LÄS MER

  3. 3. ”Gaming now officially a disease! Hide yo kids”. En netnografisk studie av Reddit-användares syn på gamingberoende och problematiskt spelande

    Kandidat-uppsats, Lunds universitet/Socialhögskolan

    Författare :Saga Lundhgren; Jessica Gottfridsson; [2023]
    Nyckelord :gamingberoende; problematiskt spelande; Reddit; netnografi; socialkonstruktivism; sociala problem gaming addiction; problematic gaming; netnograpfy; social constructivism; social problems; Social Sciences;

    Sammanfattning : The aim of this study was to illustrate the phenomena of gaming addiction and problematic gaming. In order to achieve this, we have examined how people on the internet forum Reddit comprehend gaming addiction and problematic gaming, and how they construct gaming as a social problem/nonproblem. LÄS MER

  4. 4. Why always us? : A single case study on Fan perception in relation to the Manchester City FC Financial Fair Play allegations case based on social identity theory

    Kandidat-uppsats, Jönköping University

    Författare :Patrik Johansson; David Covarrubias Gillin; Anton Norberg; [2023]
    Nyckelord :Manchester City FC; Fan Perception; Social identity; Social identity Threat and Coping strategies;

    Sammanfattning : Background: The football industry is a giant economic driver in the world with the English Premier League being the one with the largest following worldwide. Recently, the Premier League club Manchester City FC got charged with over 100 breaches of the leagues financial fair play rules invoking discussion and reactions among fans. LÄS MER

  5. 5. Customer engagement in Formula 1 : From an old man’s club to social media behemoth

    Kandidat-uppsats, Uppsala universitet/Företagsekonomiska institutionen

    Författare :Egon Axelsson; Jakob Reinholdsson; [2022]
    Nyckelord :Customer engagement; Customer engagement marketing; Content analysis; Formula 1; Sports marketing; Marketing initiative; Customer engagement characteristics;

    Sammanfattning : Formula 1 is one of the worlds biggest sports, and in the recent years they as a sport has had one of the biggest upswing in the world in their viewership and activity on social media. Instagram has played a big part in this recent success and is the sporting organisations fastest growing social media. LÄS MER