Sökning: "Zack Holmgren"

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  1. 1. Creating the Challenge Creator Platform Independent Usability Design Principles and Heuristics for Level Editor Tools in Games

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Zack Holmgren; [2015]
    Nyckelord :Keywords: Level editor; usability; platform independent; heuristics; game design;

    Sammanfattning : Objectives. In this thesis I have, together with game developer and publisher Paradox Interactive, designed and implemented a level editor tool for use in their game Magicka 2. With this tool users can create, edit and share custom Challenge levels in the game. LÄS MER