Sökning: "acceptance of art"

Visar resultat 1 - 5 av 45 uppsatser innehållade orden acceptance of art.

  1. 1. ”När [barn] möter en dragartist möter de en sagofigur” : Sagostunder med dragartister på folkbibliotek.

    Master-uppsats, Uppsala universitet/Institutionen för ABM

    Författare :Rebecka Landgren; Jennifer Nykänen; [2023]
    Nyckelord :Drag; storytime; dragqueens; public libraries; reading promotion; children; democracy; diversity; inclusion; visibility; hypervisibility; art form; agonistic pluralism; arm’s length distance; politics.; Drag; sagostunder; dragartister; folkbibliotek; läsfrämjande; barn; demokrati; mångfald; inkludering; synlighet; hypersynlighet; konstform; agonistisk pluralism; armlängds avstånd; politik.;

    Sammanfattning : This study aims to acquire knowledge about the concept of drag storytimes in public libraries. It addresses research questions regarding their relation to the libraries' mission, as well as associated experiences with and perceptions of these events. LÄS MER

  2. 2. Developing a highly accurate, locally interpretable neural network for medical image analysis

    Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Rony David Ventura Caballero; [2023]
    Nyckelord :XAI; Interpretability; Computer vision; Pediatric pneumonia; Chest radiograph;

    Sammanfattning : Background Machine learning techniques, such as convolutional networks, have shown promise in medical image analysis, including the detection of pediatric pneumonia. However, the interpretability of these models is often lacking, compromising their trustworthiness and acceptance in medical applications. LÄS MER

  3. 3. Finding Identity through Art and Role-playing : A study on the Pouflons community

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Shai Panaga; [2023]
    Nyckelord :ego bleed; art; gender; identity; larp; LGBT; role-play; RPGs;

    Sammanfattning : “Playing pretend” is often regarded as childish, but many people continue to role-play well into adulthood through various forms of games, activities, and experiences that become an established part of societal norm. In this study, I attempt to establish links between marginalized identities, self-discovery, self-acceptance, and role-play. LÄS MER

  4. 4. Finding Identity through Role-playing : A Case Study of the Pouflons Community

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Christian Bondi; [2023]
    Nyckelord :;

    Sammanfattning : “Playing pretend” is often regarded as childish, but many people continue to role-play wellinto adulthood. Existing literature has reported instances of bleed between character andplayer identity, but usually in an autoethnographic report, small study, or only in theory. LÄS MER

  5. 5. Unga konstnärers acceptans av AI-generativa bildverktyg

    Kandidat-uppsats,

    Författare :Axel Malmgren; Deniz Özden; [2023]
    Nyckelord :Acceptance; AI-generative visual art tools; Prompts; Young Artists; TAM; Artwork; Acceptans; AI-generativa bildverktyg; Prompter; Unga konstnärer; TAM; Konstverk;

    Sammanfattning : AI-generativa bildkonst verktyg använder sig av generative adversarial networks (GAN) för att skapa bilder. Generative adversarial networks blir desto bättre ju mer information den förses med. LÄS MER