Sökning: "advantage of technology in games"

Visar resultat 1 - 5 av 21 uppsatser innehållade orden advantage of technology in games.

  1. 1. Programming Arcade Games using Natural Language - Utilizing inherent language skills as a gentler introduction to Computational Thinking

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Madeleine Lexén; Erik Ljungdahl; Hanna Rydholm; Henning Sato von Rosen; [2020-10-29]
    Nyckelord :Computational Thinking; Natural Language; education;

    Sammanfattning : Due to the technological advances in society, the need for digital competences isincreasing. The purpose of this thesis is to develop a web application that introduceschildren between ages 10 and 18 to basic programming concepts and train them inComputational Thinking by using their existing knowledge of Natural Languages. LÄS MER

  2. 2. Cloud Gaming: A QoE Study of Fast-paced Single-player and Multiplayer Games

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap; Linköpings universitet/Institutionen för datavetenskap

    Författare :Sebastian Flinck Lindström; Markus Wetterberg; [2020]
    Nyckelord :cloud computing; cloud gaming; QoE; frame age; single-player; multiplayer; gaming; fast-paced; performance;

    Sammanfattning : Cloud computing is a way to deliver high-performance services to clients who would not usually be able to handle the computations on their own. They rely on computers in the cloud performing the calculations and therefore ease the load on the client-side. LÄS MER

  3. 3. Abrahams barn, tv-spel och utbildning : En rapport om tv-spel och religionsdidaktik ur ett etnografiskt perspektiv

    L2-uppsats, Karlstads universitet/Institutionen för samhälls- och kulturvetenskap (from 2013)

    Författare :Tobias Söderberg; [2019]
    Nyckelord :religionsdidaktik; tv-spel; motivationsmedel; socialisation; religionsvetenskap; läroprocesser;

    Sammanfattning : The terms of socialization have changed with the development of society. Today’s modernity acts as cause for change and technology is no exception. When society change, the context of our lives does as well, and today’s transformation seem to affect young people at a larger rate than it did for older generations. LÄS MER

  4. 4. Exploring brand identity practice in video game start-ups : Industrial Marketing

    Uppsats för yrkesexamina på avancerad nivå, Luleå tekniska universitet/Institutionen för ekonomi, teknik och samhälle

    Författare :Andreas Harding; [2019]
    Nyckelord :Brand Identity; Corporate brand; Corporate identity; Corporate brand identity; Company brand; Start-ups; Strategic brand management.;

    Sammanfattning : The video game industry is a rapidly growing industry due to technology advancements andhas made video games to a mass phenomenon. The diffusion of today’s technologies has created and expanded the video game market, both demographical and geographical, which has attracted more customers and increased the intensity of the competition. LÄS MER

  5. 5. VIDEO GAME CREATION : Inhibitors and Enablers in Female Inclusion

    Master-uppsats, Umeå universitet/Institutionen för informatik

    Författare :Nadia V. Ruiz B.; [2019]
    Nyckelord :Video game industry; video game creation; female inclusion; feminist technoscience; toxic masculinity; game engines; inhibitors; enablers;

    Sammanfattning : In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game industry that was not welcoming female participation. This was affecting women working or wanting to work in it. LÄS MER