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Visar resultat 1 - 5 av 23 uppsatser som matchar ovanstående sökkriterier.

  1. 1. Enhancing video game experience with playtime training and tailoring of virtual opponents : Using Deep Q-Network based Reinforcement Learning on a Multi-Agent Environment

    Master-uppsats,

    Författare :Nishant Pillai; Roberto Giaconia; [2023]
    Nyckelord :;

    Sammanfattning : When interacting with fictional environments, the users' sense of immersion can be broken when characters act in mechanical and predictable ways. The vast majority of AIs for such fictional characters, that control their actions, are statically scripted, and expert players can learn strategies that take advantage of this to easily win challenges that were intended to be hard. LÄS MER

  2. 2. Asynchronous Advantage Actor-Critic and Flappy Bird

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Marcus Wibrink; Markus Fredriksson; [2021]
    Nyckelord :reinforcement learning; A3C; entropy; A3C lambda ; Cart-Pole; Flappy Bird; sparse rewards;

    Sammanfattning : Games provide ideal environments for assessingreinforcement learning algorithms because of their simple dynamicsand their inexpensive testing, compared to real-worldenvironments. Asynchronous Advantage Actor-Critic (A3C), developedby DeepMind, has shown significant improvements inperformance over other state-of-the-art algorithms on Atarigames. LÄS MER

  3. 3. Programming Arcade Games using Natural Language - Utilizing inherent language skills as a gentler introduction to Computational Thinking

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Madeleine Lexén; Erik Ljungdahl; Hanna Rydholm; Henning Sato von Rosen; [2020-10-29]
    Nyckelord :Computational Thinking; Natural Language; education;

    Sammanfattning : Due to the technological advances in society, the need for digital competences is increasing. The purpose of this thesis is to develop a web application that introduces children between ages 10 and 18 to basic programming concepts and train them in Computational Thinking by using their existing knowledge of Natural Languages. LÄS MER

  4. 4. Cloud Gaming: A QoE Study of Fast-paced Single-player and Multiplayer Games

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Sebastian Flinck Lindström; Markus Wetterberg; [2020]
    Nyckelord :cloud computing; cloud gaming; QoE; frame age; single-player; multiplayer; gaming; fast-paced; performance;

    Sammanfattning : Cloud computing is a way to deliver high-performance services to clients who would not usually be able to handle the computations on their own. They rely on computers in the cloud performing the calculations and therefore ease the load on the client-side. LÄS MER

  5. 5. Abrahams barn, tv-spel och utbildning : En rapport om tv-spel och religionsdidaktik ur ett etnografiskt perspektiv

    L2-uppsats, Karlstads universitet/Institutionen för samhälls- och kulturvetenskap (from 2013)

    Författare :Tobias Söderberg; [2019]
    Nyckelord :religionsdidaktik; tv-spel; motivationsmedel; socialisation; religionsvetenskap; läroprocesser;

    Sammanfattning : The terms of socialization have changed with the development of society. Today’s modernity acts as cause for change and technology is no exception. When society change, the context of our lives does as well, and today’s transformation seem to affect young people at a larger rate than it did for older generations. LÄS MER