Sökning: "affect heuristic"

Visar resultat 1 - 5 av 36 uppsatser innehållade orden affect heuristic.

  1. 1. Dark Patterns : Den sura sidan av Candy Crush Saga

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Tilde Fredell; Matilda Haneling; [2023]
    Nyckelord :dark patterns; deceptive patterns; Candy Crush Saga; casual games; mobilspel; användargränssnitt;

    Sammanfattning : Many mobile games use a user interface designed to get their players to spend more time, money or social engagement within their application. This is done by deliberately misleading or otherwise confusing the user by, for example, making the player lose track of time when playing or by giving rewards to players who spend money or invite their friends into the game. LÄS MER

  2. 2. Tillit vid e-handel av tjänster - påverkande faktorer och designprinciper

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Lara Hinz; Lovisa Lövgren; [2023]
    Nyckelord :;

    Sammanfattning : Tillit är en avgörande faktor för att främja användning och tillämpning av e-handel. Genom att skapa en tillitsfull relation mellan kunden och leverantören ökar möjligheterna för lojala kunder. Tillit inom e-handel av varor uppnås genom flera faktorer, däribland tydlig struktur och konsekvent design. LÄS MER

  3. 3. The Effects of Threads in a Chat Application and How to Design Them

    Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologi; Lunds universitet/Certec - Rehabiliteringsteknik och Design

    Författare :Le Filip Tran; Arvid Bengtsson; [2023]
    Nyckelord :Chat; Chat application; Chat threads; Usability; User-centered design; Technology and Engineering;

    Sammanfattning : The usage of online communication has increased heavily in recent times, especially chat applications. It both makes communication faster and fits well with remote work. As the chats of large chat groups can be messy with many writers there is potential for improvement in regard to the structure and organization of messages. LÄS MER

  4. 4. DESIGNING FOR SUCCESS: ENHANCING E-COMMERCE PURCHASE INTENTION FOR ONLINE CLOTHING RESELLING PLATFORMS : A Mixed Method Multiple Case Study of Usability Factors and a Practical Usability Framework for Success

    Kandidat-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatik

    Författare :Jorge Vicente Nieto; Donja Hoorn; [2023]
    Nyckelord :Usability; multiple-case study; usability framework; website usability; second-hand apparel market; purchase intention; usability constructs;

    Sammanfattning : The Online Clothing Reselling Platforms (OCRPs) industry foresees ongoing significant market growth, building upon the expansion it has achieved in recent years. This trend makes it essential to understand how website usability factors affect consumer behaviour and identify practical opportunities for optimization in this specific context of e-commerce. LÄS MER

  5. 5. The Impact of Instant Messaging Features on a Collaboration Platform's Usability

    Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologi; Lunds universitet/Certec - Rehabiliteringsteknik och Design

    Författare :Erik Gilbertsson; Julius Malmström; [2023]
    Nyckelord :Collaboration Platforms; Instant Messaging; Chat; User-Centered Design; Usability; Technology and Engineering;

    Sammanfattning : The use of online collaboration platforms has increased drastically in recent years with the rise of remote work. The focus of this Master thesis was to explore what impact different instant messaging features have on the usability of such collaboration platforms. LÄS MER