Sökning: "ansiktsdrag"

Visar resultat 1 - 5 av 17 uppsatser innehållade ordet ansiktsdrag.

  1. 1. Analyzing How Blended Emotions are Expressed using Machine Learning Methods

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Disen Ling; [2023]
    Nyckelord :Blended emotion; Supervised learning; Model generalization capability; Ablation study; Blandade känslor; Övervakad inlärning; Modellens generaliseringsförmåga; Ablationsstudie;

    Sammanfattning : Blended emotion is a classification of emotional experiences that involve the combination of multiple emotions. Research on the expression of blended emotions allows researchers to understand how different emotions interact and coexist in an individual’s emotional experience. LÄS MER

  2. 2. Dataspelskaraktärer och pålitlighet : En studie om virtuella ansiktsdrag

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Sofie Norgren; Viktor Nyman; [2021]
    Nyckelord :Dataspel; ansiktsdrag; spelutveckling; karaktärsdesign; spelarpsykologi; pålitlighet;

    Sammanfattning : Människor gör instinktivt personlighetsbedömningar utifrån andra människors ansikten. Pålitlighet bedöms främst utifrån ansiktsuttryck och ansiktens närhet till betraktarens sammanhangs genomsnittsansikte. LÄS MER

  3. 3. Perceived physical presence in Mixed reality embodiment vs Augmented reality robot interaction

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Kasper Karlgren; [2019]
    Nyckelord :Embodiment; Virtual agent; Robot interaction; Social presence;

    Sammanfattning : This thesis presents a novel interaction model using mixed reality simulating a robot human interaction; a clay embodiment is overlaid with animated facial features using mobile augmented reality. One of the challenges when building a social agent, whether it is for education or solely social interaction, is to achieve social presence. LÄS MER

  4. 4. Latent Space Growing of Generative Adversarial Networks

    Master-uppsats, Lunds universitet/Matematik LTH

    Författare :Erik Sandström; [2019]
    Nyckelord :Generative models; GAN; Generative Adversarial Networks; Artificial Intelligence; CelebA; Latent Space; Deep Learning; Computer Vision; Machine Learning; Mathematics and Statistics;

    Sammanfattning : This thesis presents a system, which builds on the Generative Adversarial Network (GAN) framework, with the focus of learning interpretable representations of data. The system is able to learn representations of data that are ordered in regards to the saliency of the attributes, in a completely unsupervised manner. LÄS MER

  5. 5. De formade ögonbrynens ilska : Queer coding inom Disneys porträttering av manliga skurkar

    Kandidat-uppsats, Högskolan Väst/Avd för medier och design

    Författare :Alma Hjertén; Betsy Alva Soplin; [2018]
    Nyckelord :Queer; heteronormativity; stereotypes; gender roles; hermeneutics; narratology; semiotics; villains; Disney; qualitative; Queer; heteronormativitet; stereotyper; könsroller; genus; narratologi; semiotik; skurkar; Disney; kvalitativ;

    Sammanfattning : This study aims to examinehow and what Disney communicate to their target audience, by analyzing the four animated feature films Peter Pan (1953), The Lion King (1994), Pocahontas (1995), and Princess and the Frog (2009). The animated movies have been analyzed through a qualitative method to get a better understanding of how Disney portray their male antagonists through queer coding. LÄS MER