Sökning: "anti-cheat"

Hittade 4 uppsatser innehållade ordet anti-cheat.

  1. 1. The impact of integrating Artificial Intelligence into the video games industry. : A case study.

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Nele Bonn; [2023]
    Nyckelord :Artificial intelligence; Machine Learning; Generative AI; Video Games; Gaming; Artificiell intelligens; Machine Learning; Generativ AI; TV-spel; Gaming;

    Sammanfattning : Artificial Intelligence (AI) possesses the potential to profoundly reshape numerous established industries, including the video games industry. This transformative potential arises from algorithms that operate not only on a technical level, but also on a creative and artistic level, particularly with the advent of generative AI. LÄS MER

  2. 2. Radio signal detection and localisation for uncovering unauthorised signals in an examination environment

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Marcus Adler; Otto Lundin; Lam Nguyen; Nour Alddin Taki; [2021-09-14]
    Nyckelord :Cheating; Anti-cheat; Cheat-detection; Radio signal detection; Multilateration; SDR; ADALM-PLUTO; Signal localisation;

    Sammanfattning : Examination is a fundamental part of education, both for students and institutions. Cheating on exams is something educational institutions are trying to reduce. One form of cheating is the use of a mobile phone to live-stream the exam to pass the test. LÄS MER

  3. 3. Machine Learning to identify cheaters in online games

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Författare :Martin Willman; [2020]
    Nyckelord :Machine Leaning; anti-cheat; RNN;

    Sammanfattning : Cheating in online games is a problem both on the esport stage and in the gaming community. When a player cheats, the competitors do not compete on the same terms anymore and this becomes a major problem when high price pools are involved in online games. LÄS MER

  4. 4. Testing scalability of cloud gaming for multiplayer game

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datalogi och datorsystemteknik

    Författare :Dan Printzell; [2018]
    Nyckelord :Cloud Gaming; Scalability; Network; Software Rendering;

    Sammanfattning : Background. The rendering of games takes a lot of processing power and requires expensivehardware to be able to perform this task in a real-time with an acceptableframe-rate. Games often also require an anti-cheat system that require extrapower to be able to always verify that the game has not been modified. LÄS MER