Sökning: "audio visual perception"

Visar resultat 1 - 5 av 32 uppsatser innehållade orden audio visual perception.

  1. 1. Hermès in ASMR style : a study of ASMR in fashion marketing footage and associated experiences of luxury brand lovers

    Master-uppsats, Högskolan i Borås/Akademin för textil, teknik och ekonomi

    Författare :Muthuporuthotage Salini Rasadi Perera; [2024]
    Nyckelord :Asmr; Asmr Marketing; Brand Experiences; Hermès; Brand Love;

    Sammanfattning : The study presented here delves into the integration of Autonomous Sensory Meridian Response (ASMR) content into fashion marketing strategies, with a specific focus on the renowned luxury brand Hermès. ASMR is a perceptual phenomenon characterized by tingling sensations and feelings of relaxation triggered by certain audio visual stimuli. LÄS MER

  2. 2. Multimodalitet i Eurovision Song Contest : Hur en publik bedömer ett musikframträdande på tv

    Kandidat-uppsats, Högskolan Dalarna/Institutionen för kultur och samhälle

    Författare :Nils Andersson; Matilda Lundberg; [2024]
    Nyckelord :Eurovision Song Contest; Tv-produktion; Multimodal; Audiovisuell; Audiell; Visuell; Modalitet;

    Sammanfattning : Since its debut 1956 Eurovision Song Contest has been a live televised music competition. Over several decades the contest has evolved and with modern technology the contest is about more than just the musical aspects. There are now many more factors to consider while watching and judging the competing acts. LÄS MER

  3. 3. Room Impulse Response Interpolation

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Daníel Thor Wilcox; [2023]
    Nyckelord :Virtual Acoustics; Machine Learning; Signal Processing; Room Impulse Response; Virtuell Akustik; Maskininlärning; Signalbehandling; rumsimpulssvar;

    Sammanfattning : In Virtual Reality (VR) systems, the incorporation of acoustics allows for the generation of audio-visual stimuli, facilitating applications in engineering, architecture, and design. The goal of virtual acoustics is to create a realistic sound field in continuous space. LÄS MER

  4. 4. Avståndsuppfattning till en ljudkälla i VR

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Filippa Leuckfeld; Elin Granstedt; [2022]
    Nyckelord :Virtuell verklighet; VR; direkt ljud; diffust ljud; efterklang; avståndsuppfattning; omslutning; Oculus; Unity; ;

    Sammanfattning : Virtual reality, VR, has become more popular in the last decade thanks to the rapid development of the technology, and thanks to becoming more accessible. One of the demands that users have is that the VR experience should be immersive, which means that the computer-generated world should be perceived as if it was real. LÄS MER

  5. 5. What is the optimum delay between visual and auditory stimuli that is perceived as synchronous for video game SFX? : A methodology for testing synchronization of audiovisual stimuli in video games.

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Malcolm Lyth Waters; [2022]
    Nyckelord :audio synchrony visual synchroniaztion optimum delay video games sfx weapons;

    Sammanfattning : Synchronization of visual and auditory stimuli is important for creating a convincing sound designin games. Understanding the factors that constitute synchrony is both a question of synchrony inthe physical space but also an experience based on perception. LÄS MER