Sökning: "augmented environments"

Visar resultat 26 - 30 av 56 uppsatser innehållade orden augmented environments.

  1. 26. Context-aware augmented reality experiences using cloud-based systems

    Master-uppsats, Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Författare :Victor Igelmo; [2020]
    Nyckelord :Augmented reality; industrial internet of things; product lifecycle management; industry 4.0; manufacturing technologies;

    Sammanfattning : The new reality is about connectivity. From social media to collaborative tools in work environments, people and their devices are highly intercommunicated. This reality also affects the manufacturing industry, which has been developing standards to keep up with technology and take advantage of it. LÄS MER

  2. 27. Augmented Reality in Automotive Workshops: A Design Science Case Study

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Nina Uljanić; [2019-11-18]
    Nyckelord :augmented reality; industrial AR; AR in automotive;

    Sammanfattning : Augmented Reality (AR) is an evolving technology researched and applied in many areas to help support and guide work. One field in which the application of AR in practical usage is not common is automotive industry. LÄS MER

  3. 28. Virtuella Möten i Publik Arkeologi

    Master-uppsats,

    Författare :Daniel Gunnarsson; [2019-06-10]
    Nyckelord :Representation; Authenticity; Public Archaeology; Augmented Reality; Digital; Virtual; Accessibility; Sustainable Heritage; Critical Heritage; Postcolonial Theory; Cultural Resource Management CRM ; Cultural Heritage Management CHM .;

    Sammanfattning : Archaeological surveys and excavations in Sweden rarely contribute meaningfully to sustainable and public forms of heritage management or care and development of the cultural environment. Research has shown that the situation persists largely due to the lack of clear understanding, directives and requirements from administrative authorities. LÄS MER

  4. 29. Improving movie recommendations through social media matching

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Roman Kuroptev; Anton Lagerlöf; [2019]
    Nyckelord :Twitter; Collaborative filtering; Recommender systems; LSI; Top k; Social-matching;

    Sammanfattning : Rekommendationssystem är idag väsentliga för att navigera den enorma mängd produkter tillgängliga via internet. Då social media i form av Twitter vid tidigare tillfällen använts för att generera filmrekommendationer har detta främst varit för att hantera cold-start, ett vanligt drabbande problem för collaborative-filtering. LÄS MER

  5. 30. Creating Good User Experience in a Hand-Gesture-Based Augmented Reality Game

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Benny Lam; Jakob Nilsson; [2019]
    Nyckelord :AR; Hand gestures; Bare-hand interaction; HGR; Augmented reality; usability; user experience; Manomotion; ARKit; Visual Odometry; SLAM; VO; VIO; 3D gestural interaction; gesture recognition; gesture tracking; augmented environments; Förstärkt verklighet; 3D gestinteraktion; gestigenkänning; visuell odometri; Manomotion; ARKit;

    Sammanfattning : The dissemination of new innovative technology requires feasibility and simplicity. The problem with marker-based augmented reality is similar to glove-based hand gesture recognition: they both require an additional component to function. LÄS MER