Sökning: "augmented environments"

Visar resultat 6 - 10 av 56 uppsatser innehållade orden augmented environments.

  1. 6. Towards Navigational Aids using Augmented Reality for People with Alzheimer’s Disease in Outdoor Environments : A user study using HoloLens 2 around a University campus

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Léa Prémont; [2023]
    Nyckelord :Augmented reality; Alzheimer’s disease; Navigation; Assistive technology; HoloLens 2; Optical See-Through; Localization; Kalman filter; Hologram; TLX; SUS; Réalité augmentée; Alzheimer; Navigation; Technologie d’assistance; HoloLens 2; Optical See-Through; Localisation; Filtre de Kalman; Hologramme; TLX; SUS; Förstärkt verklighet; Alzheimers sjukdom; Navigering; Tekniska hjälpmedel; HoloLens 2; Optisk genomskinlighet; Lokalisering; Kalman-filter; Hologram; TLX; SUS;

    Sammanfattning : This paper investigates the potential of augmented reality (AR) as a navigational aid for individuals with Alzheimer’s disease (AD), offering innovative solutions to the evolving challenges of AD care. As the disease progresses, patients often require more assistance and may transition to care centers, resulting in reduced independence. LÄS MER

  2. 7. Local collaboration in a Mixed Reality environment : Adding virtual heads to improve social presence

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Lucas Detto; [2023]
    Nyckelord :Mixed reality; Augmented reality; Social presence; Avatars; Uncanny valley; Video see-through; Blandad verklighet; Förstärkt verklighet; Social närvaro; Avatarer; Kusliga dalen; Video genomskinlig;

    Sammanfattning : This thesis investigates the use of virtual avatar heads to enhance local video see-through collaboration in a mixed reality environment. When users engage with each other using a head-mounted display, the device sits atop their head and obstructs their view, concealing their gaze and facial expressions while collaborating. LÄS MER

  3. 8. Ljudbaserad navigation i audio augmented reality

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Hannes Karlsson; Emil Persson; [2023]
    Nyckelord :audio augmented reality; sound design; audio games; user experience; auditory navigation; audio augmented reality; ljuddesign; audio games; användarupplevelse; ljudbaserad navigation;

    Sammanfattning : Audio augmented reality är en teknik som jämfört med dess visuella motsvarighet och virtual reality inte får samma utrymme i diskussionen av nya och spännande interaktiva medium. Dessutom brukar ljud överlag i interaktiva medier primärt användas för att endast stödja det visuella. LÄS MER

  4. 9. Improving 3D Remote Guidance using Shared AR Spaces : Separating responsibility of tracking and rendering 3D AR‐objects

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Erik Mansén; [2022]
    Nyckelord :augmented reality; AR; mixed reality; MR; remote guidance; remote collaboration; video-mediated communication; telepresence;

    Sammanfattning : Two common problems in Remote Guidance applications include the remote guides lack of direct control over their view into the worker’s physical environment and the difficulties that arise with trying to place virtual 3D objects in a real 3D environment,via a moving, shaky, 2D image.The first issue can be called a lack of remote spatial awareness, the guide can see only what the worker enables them to see. LÄS MER

  5. 10. Interaction design for Augmented Reality Head-Up Displays : Developing graphics design and evaluating perceptual and safety aspects for navigation use cases

    Uppsats för yrkesexamina på avancerad nivå, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Johan Hansols; [2022]
    Nyckelord :industrial design engineering; human-centered design; user experience design; Augmented reality head-up displays; visual perception; AR-HUD navigation; automotive industry; user-testing; teknisk design; användarcentrerad design; användarupplevelsedesign; head-up-displayer med förstärkt verklighet; visuell perception; AR-HUD-navigering; fordonsindustri; användartestning;

    Sammanfattning : The interactions with everyday products and technology are often done without being noticed or reflected upon. Interactions driving a vehicle are happening automatically for most people when having experience driving. LÄS MER